forked from nalc/nalc_game
174 lines
4.8 KiB
Lua
174 lines
4.8 KiB
Lua
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local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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end
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local directions = {
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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}
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local function update_pane(pos,name)
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if minetest.get_node(pos).name:find("xpanes:"..name) == nil then
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return
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end
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local sum = 0
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for i = 1, 4 do
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local node = minetest.get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
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local pane_num = minetest.registered_nodes[node.name].groups.pane or 0
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if (minetest.registered_nodes[node.name].walkable ~= false and minetest.registered_nodes[node.name].drawtype ~= "nodebox") or pane_num > 0 then
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sum = sum + 2 ^ (i - 1)
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end
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end
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if sum == 0 then
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sum = 15
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end
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minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum})
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end
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local function update_nearby(pos,n)
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if n == nil then n = minetest.get_node(pos) end
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if not n or not n.name then return end
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local name = string.sub(n.name,8,10)
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if name ~= "bar" then name = "pane" end
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for i = 1,4 do
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update_pane({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}, name)
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end
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end
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local half_blocks = {
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{0, -0.5, -1/32, 0.5, 0.5, 1/32},
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{-1/32, -0.5, 0, 1/32, 0.5, 0.5},
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{-0.5, -0.5, -1/32, 0, 0.5, 1/32},
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{-1/32, -0.5, -0.5, 1/32, 0.5, 0}
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}
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local full_blocks = {
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{-0.5, -0.5, -1/32, 0.5, 0.5, 1/32},
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{-1/32, -0.5, -0.5, 1/32, 0.5, 0.5}
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}
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local sb_half_blocks = {
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{0, -0.5, -0.06, 0.5, 0.5, 0.06},
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{-0.06, -0.5, 0, 0.06, 0.5, 0.5},
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{-0.5, -0.5, -0.06, 0, 0.5, 0.06},
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{-0.06, -0.5, -0.5, 0.06, 0.5, 0}
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}
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local sb_full_blocks = {
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{-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
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{-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
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}
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--register panes and bars
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local function register_panes(name, def)
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for i = 1, 15 do
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local need = {}
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local cnt = 0
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for j = 1, 4 do
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if rshift(i, j - 1) % 2 == 1 then
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need[j] = true
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cnt = cnt + 1
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end
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end
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local take = {}
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local take2 = {}
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if need[1] == true and need[3] == true then
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need[1] = nil
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need[3] = nil
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table.insert(take, full_blocks[1])
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table.insert(take2, sb_full_blocks[1])
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end
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if need[2] == true and need[4] == true then
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need[2] = nil
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need[4] = nil
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table.insert(take, full_blocks[2])
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table.insert(take2, sb_full_blocks[2])
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end
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for k in pairs(need) do
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table.insert(take, half_blocks[k])
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table.insert(take2, sb_half_blocks[k])
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end
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local texture = def.textures[1]
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if cnt == 1 then
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texture = def.textures[1].."^"..def.textures[2]
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end
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minetest.register_node("xpanes:"..name.."_"..i, {
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drawtype = "nodebox",
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tiles = {def.textures[3], def.textures[3], texture},
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paramtype = "light",
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groups = def.groups,
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drop = "xpanes:"..name,
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sounds = def.sounds,
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node_box = {
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type = "fixed",
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fixed = take
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},
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selection_box = {
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type = "fixed",
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fixed = take2
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}
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})
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end
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minetest.register_node("xpanes:"..name, def)
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minetest.register_craft({
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output = "xpanes:"..name.." 16",
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recipe = def.recipe
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})
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end
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minetest.register_on_placenode(update_nearby)
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minetest.register_on_dignode(update_nearby)
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register_panes("pane", {
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description = "Glass Pane",
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tiles = {"xpanes_space.png"},
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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air_equivalent = true,
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textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"},
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inventory_image = "default_glass.png",
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wield_image = "default_glass.png",
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sounds = default.node_sound_glass_defaults(),
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1},
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on_construct = function(pos)
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update_pane(pos, "pane")
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end,
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recipe = {
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{'default:glass', 'default:glass', 'default:glass'},
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{'default:glass', 'default:glass', 'default:glass'}
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}
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})
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register_panes("bar", {
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description = "Iron bar",
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tiles = {"xpanes_space.png"},
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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air_equivalent = true,
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textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
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inventory_image = "xpanes_bar.png",
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wield_image = "xpanes_bar.png",
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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update_pane(pos, "bar")
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end,
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recipe = {
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{'default:steel_ingot', 'default:glass', 'default:glass'},
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{'default:glass', 'default:glass', 'default:glass'}
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}
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})
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