forked from nalc/nalc_game
Creative: Fix missing item bug caused by 'start_i' value
This fixes the missing item issue in creative inventory caused by using 1 instead of 0 for 'start_i'.
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@ -10,7 +10,7 @@ creative.init_creative_inventory = function(owner)
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player_inventory[owner_name] = {
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size = 0,
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filter = "",
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start_i = 1,
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start_i = 0,
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tab_id = 2,
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}
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@ -187,7 +187,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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elseif fields.creative_tabs then
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local tab = tonumber(fields.creative_tabs)
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inv.tab_id = tab
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player_inventory[player_name].start_i = 1
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player_inventory[player_name].start_i = 0
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if tab == 1 then
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creative.set_crafting_formspec(player)
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@ -196,13 +196,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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creative.set_creative_formspec(player, 0)
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end
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elseif fields.creative_clear then
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player_inventory[player_name].start_i = 1
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player_inventory[player_name].start_i = 0
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inv.filter = ""
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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elseif fields.creative_search or
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fields.key_enter_field == "creative_filter" then
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player_inventory[player_name].start_i = 1
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player_inventory[player_name].start_i = 0
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inv.filter = fields.creative_filter:lower()
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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