forked from nalc/nalc_game
Clean up trapdoors code and make them more flexible, so custom trapdoors
can be registered by other mods
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60520b8032
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29
game_api.txt
29
game_api.txt
@ -26,11 +26,17 @@ The bucket API allows registering new types of buckets for non-default liquids.
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Doors API
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Doors API
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---------
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---------
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The doors mod allows modders to register custom doors.
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The doors mod allows modders to register custom doors and trapdoors.
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doors.register_door(name, def)
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doors.register_door(name, def)
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^ name: "Door name"
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^ name: "Door name"
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^ def: See [#Door definition]
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^ def: See [#Door definition]
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-> Registers new door
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doors.register_trapdoor(name, def)
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^ name: "Trapdoor name"
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^ def: See [#Trapdoor definition]
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-> Registers new trapdoor
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#Door definition
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#Door definition
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----------------
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----------------
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@ -52,6 +58,21 @@ The doors mod allows modders to register custom doors.
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^ If true, only placer can open the door (locked for others)
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^ If true, only placer can open the door (locked for others)
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}
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}
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#Trapdoor definition
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----------------
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{
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tile_front = "doors_trapdoor.png",
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^ the texture for the front and back of the trapdoor
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tile_side: "doors_trapdoor_side.png",
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^ the tiles of the four side parts of the trapdoor
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sound_open = sound to play when opening the trapdoor, OPTIONAL,
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sound_close = sound to play when closing the trapdoor, OPTIONAL,
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-> You can add any other node definition properties for minetest.register_node,
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such as wield_image, inventory_image, sounds, groups, description, ...
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Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
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will be overwritten by the trapdoor registration function
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}
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Farming API
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Farming API
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-----------
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-----------
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The farming API allows you to easily register plants and hoes.
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The farming API allows you to easily register plants and hoes.
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@ -354,78 +354,69 @@ minetest.register_craft({
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----trapdoor----
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----trapdoor----
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local function update_door(pos, node)
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function doors.register_trapdoor(name, def)
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minetest.set_node(pos, node)
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local name_closed = name
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end
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local name_opened = name.."_open"
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local function punch(pos)
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def.on_rightclick = function (pos, node)
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local meta = minetest.get_meta(pos)
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local newname = node.name == name_closed and name_opened or name_closed
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local state = meta:get_int("state")
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local sound = false
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local me = minetest.get_node(pos)
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if node.name == name_closed then sound = def.sound_open end
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local tmp_node
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if node.name == name_opened then sound = def.sound_close end
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local tmp_node2
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if sound then
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if state == 1 then
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minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
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state = 0
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end
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
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tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
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else
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state = 1
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
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end
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end
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update_door(pos, tmp_node)
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meta:set_int("state", state)
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-- Common trapdoor configuration
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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def_closed.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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}
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def_closed.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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}
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def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
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def.tile_side, def.tile_side }
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def_opened.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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}
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def_opened.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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}
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def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
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def.tile_front, def.tile_front }
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def_opened.drop = name_closed
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def_opened.groups.not_in_creative_inventory = 1
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minetest.register_node(name_opened, def_opened)
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minetest.register_node(name_closed, def_closed)
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end
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end
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minetest.register_node("doors:trapdoor", {
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doors.register_trapdoor("doors:trapdoor", {
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description = "Trapdoor",
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description = "Trapdoor",
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inventory_image = "doors_trapdoor.png",
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inventory_image = "doors_trapdoor.png",
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wield_image = "doors_trapdoor.png",
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wield_image = "doors_trapdoor.png",
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drawtype = "nodebox",
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tile_front = "doors_trapdoor.png",
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tiles = {"doors_trapdoor.png", "doors_trapdoor.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png"},
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tile_side = "doors_trapdoor_side.png",
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paramtype = "light",
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groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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drop = "doors:trapdoor",
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sound_open = "doors_door_open",
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node_box = {
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sound_close = "doors_door_close"
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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},
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on_creation = function(pos)
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state = 0
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end,
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on_rightclick = function(pos, node, clicker)
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punch(pos)
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end,
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})
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minetest.register_node("doors:trapdoor_open", {
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drawtype = "nodebox",
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tiles = {"doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor.png", "doors_trapdoor.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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pointable = true,
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stack_max = 0,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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climbable = true,
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sounds = default.node_sound_wood_defaults(),
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drop = "doors:trapdoor",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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},
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on_rightclick = function(pos, node, clicker)
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punch(pos)
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end,
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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