forked from nalc/nalc_game
		
	Fire mod: Code cleanup, compress textures
This commit is contained in:
		| @@ -1,15 +1,12 @@ | ||||
| -- fire/init.lua | ||||
|  | ||||
| -- Global namespace for functions | ||||
|  | ||||
| fire = {} | ||||
|  | ||||
| -- Load support for MT game translation. | ||||
| local S = minetest.get_translator("fire") | ||||
|  | ||||
|  | ||||
| -- 'Enable fire' setting | ||||
|  | ||||
| local fire_enabled = minetest.settings:get_bool("enable_fire") | ||||
| if fire_enabled == nil then | ||||
| 	-- enable_fire setting not specified, check for disable_fire | ||||
| @@ -27,12 +24,9 @@ end | ||||
| -- | ||||
|  | ||||
| -- Flood flame function | ||||
|  | ||||
| local function flood_flame(pos, oldnode, newnode) | ||||
| local function flood_flame(pos, _, newnode) | ||||
| 	-- Play flame extinguish sound if liquid is not an 'igniter' | ||||
| 	local nodedef = minetest.registered_items[newnode.name] | ||||
| 	if not (nodedef and nodedef.groups and | ||||
| 			nodedef.groups.igniter and nodedef.groups.igniter > 0) then | ||||
| 	if minetest.get_item_group(newnode.name, "igniter") == 0 then | ||||
| 		minetest.sound_play("fire_extinguish_flame", | ||||
| 			{pos = pos, max_hear_distance = 16, gain = 0.15}, true) | ||||
| 	end | ||||
| @@ -41,19 +35,16 @@ local function flood_flame(pos, oldnode, newnode) | ||||
| end | ||||
|  | ||||
| -- Flame nodes | ||||
|  | ||||
| minetest.register_node("fire:basic_flame", { | ||||
| local fire_node = { | ||||
| 	drawtype = "firelike", | ||||
| 	tiles = { | ||||
| 		{ | ||||
| 			name = "fire_basic_flame_animated.png", | ||||
| 			animation = { | ||||
| 				type = "vertical_frames", | ||||
| 				aspect_w = 16, | ||||
| 				aspect_h = 16, | ||||
| 				length = 1 | ||||
| 			}, | ||||
| 		}, | ||||
| 	tiles = {{ | ||||
| 		name = "fire_basic_flame_animated.png", | ||||
| 		animation = { | ||||
| 			type = "vertical_frames", | ||||
| 			aspect_w = 16, | ||||
| 			aspect_h = 16, | ||||
| 			length = 1 | ||||
| 		}} | ||||
| 	}, | ||||
| 	inventory_image = "fire_basic_flame.png", | ||||
| 	paramtype = "light", | ||||
| @@ -63,61 +54,35 @@ minetest.register_node("fire:basic_flame", { | ||||
| 	sunlight_propagates = true, | ||||
| 	floodable = true, | ||||
| 	damage_per_second = 4, | ||||
| 	groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1}, | ||||
| 	groups = {igniter = 2, dig_immediate = 3, fire = 1}, | ||||
| 	drop = "", | ||||
| 	on_flood = flood_flame | ||||
| } | ||||
|  | ||||
| 	on_timer = function(pos) | ||||
| 		local f = minetest.find_node_near(pos, 1, {"group:flammable"}) | ||||
| 		if not fire_enabled or not f then | ||||
| 			minetest.remove_node(pos) | ||||
| 			return | ||||
| 		end | ||||
| 		-- Restart timer | ||||
| 		return true | ||||
| 	end, | ||||
| -- Basic flame node | ||||
| local flame_fire_node = table.copy(fire_node) | ||||
| flame_fire_node.groups.not_in_creative_inventory = 1 | ||||
| flame_fire_node.on_timer = function(pos) | ||||
| 	if not minetest.find_node_near(pos, 1, {"group:flammable"}) then | ||||
| 		minetest.remove_node(pos) | ||||
| 		return | ||||
| 	end | ||||
| 	-- Restart timer | ||||
| 	return true | ||||
| end | ||||
| flame_fire_node.on_construct = function(pos) | ||||
| 	minetest.get_node_timer(pos):start(math.random(30, 60)) | ||||
| end | ||||
|  | ||||
| 	on_construct = function(pos) | ||||
| 		if not fire_enabled then | ||||
| 			minetest.remove_node(pos) | ||||
| 		else | ||||
| 			minetest.get_node_timer(pos):start(math.random(30, 60)) | ||||
| 		end | ||||
| 	end, | ||||
| minetest.register_node("fire:basic_flame", flame_fire_node) | ||||
|  | ||||
| 	on_flood = flood_flame, | ||||
| }) | ||||
| -- Permanent flame node | ||||
| local permanent_fire_node = table.copy(fire_node) | ||||
| permanent_fire_node.description = S("Permanent Flame") | ||||
|  | ||||
| minetest.register_node("fire:permanent_flame", { | ||||
| 	description = S("Permanent Flame"), | ||||
| 	drawtype = "firelike", | ||||
| 	tiles = { | ||||
| 		{ | ||||
| 			name = "fire_basic_flame_animated.png", | ||||
| 			animation = { | ||||
| 				type = "vertical_frames", | ||||
| 				aspect_w = 16, | ||||
| 				aspect_h = 16, | ||||
| 				length = 1 | ||||
| 			}, | ||||
| 		}, | ||||
| 	}, | ||||
| 	inventory_image = "fire_basic_flame.png", | ||||
| 	paramtype = "light", | ||||
| 	light_source = 13, | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	sunlight_propagates = true, | ||||
| 	floodable = true, | ||||
| 	damage_per_second = 4, | ||||
| 	groups = {igniter = 2, dig_immediate = 3}, | ||||
| 	drop = "", | ||||
|  | ||||
| 	on_flood = flood_flame, | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- Flint and steel | ||||
| minetest.register_node("fire:permanent_flame", permanent_fire_node) | ||||
|  | ||||
| -- Flint and Steel | ||||
| minetest.register_tool("fire:flint_and_steel", { | ||||
| 	description = S("Flint and Steel"), | ||||
| 	inventory_image = "fire_flint_steel.png", | ||||
| @@ -125,11 +90,8 @@ minetest.register_tool("fire:flint_and_steel", { | ||||
|  | ||||
| 	on_use = function(itemstack, user, pointed_thing) | ||||
| 		local sound_pos = pointed_thing.above or user:get_pos() | ||||
| 		minetest.sound_play( | ||||
| 			"fire_flint_and_steel", | ||||
| 			{pos = sound_pos, gain = 0.5, max_hear_distance = 8}, | ||||
| 			true | ||||
| 		) | ||||
| 		minetest.sound_play("fire_flint_and_steel", | ||||
| 			{pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true) | ||||
| 		local player_name = user:get_player_name() | ||||
| 		if pointed_thing.type == "node" then | ||||
| 			local node_under = minetest.get_node(pointed_thing.under).name | ||||
| @@ -153,10 +115,11 @@ minetest.register_tool("fire:flint_and_steel", { | ||||
| 			-- Wear tool | ||||
| 			local wdef = itemstack:get_definition() | ||||
| 			itemstack:add_wear(1000) | ||||
|  | ||||
| 			-- Tool break sound | ||||
| 			if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then | ||||
| 				minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, | ||||
| 					gain = 0.5}, true) | ||||
| 				minetest.sound_play(wdef.sound.breaks, | ||||
| 					{pos = sound_pos, gain = 0.5}, true) | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end | ||||
| @@ -170,23 +133,21 @@ minetest.register_craft({ | ||||
| 	} | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- Override coalblock to enable permanent flame above | ||||
| -- Coalblock is non-flammable to avoid unwanted basic_flame nodes | ||||
|  | ||||
| minetest.override_item("default:coalblock", { | ||||
| 	after_destruct = function(pos, oldnode) | ||||
| 	after_destruct = function(pos) | ||||
| 		pos.y = pos.y + 1 | ||||
| 		if minetest.get_node(pos).name == "fire:permanent_flame" then | ||||
| 			minetest.remove_node(pos) | ||||
| 		end | ||||
| 	end, | ||||
| 	on_ignite = function(pos, igniter) | ||||
| 	on_ignite = function(pos) | ||||
| 		local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z} | ||||
| 		if minetest.get_node(flame_pos).name == "air" then | ||||
| 			minetest.set_node(flame_pos, {name = "fire:permanent_flame"}) | ||||
| 		end | ||||
| 	end, | ||||
| 	end | ||||
| }) | ||||
|  | ||||
|  | ||||
| @@ -194,24 +155,18 @@ minetest.override_item("default:coalblock", { | ||||
| -- Sound | ||||
| -- | ||||
|  | ||||
| local flame_sound = minetest.settings:get_bool("flame_sound") | ||||
| if flame_sound == nil then | ||||
| 	-- Enable if no setting present | ||||
| 	flame_sound = true | ||||
| end | ||||
| -- Enable if no setting present | ||||
| local flame_sound = minetest.settings:get_bool("flame_sound", true) | ||||
|  | ||||
| if flame_sound then | ||||
|  | ||||
| 	local handles = {} | ||||
| 	local timer = 0 | ||||
|  | ||||
| 	-- Parameters | ||||
|  | ||||
| 	local radius = 8 -- Flame node search radius around player | ||||
| 	local cycle = 3 -- Cycle time for sound updates | ||||
|  | ||||
| 	-- Update sound for player | ||||
|  | ||||
| 	function fire.update_player_sound(player) | ||||
| 		local player_name = player:get_player_name() | ||||
| 		-- Search for flame nodes in radius around player | ||||
| @@ -263,16 +218,13 @@ if flame_sound then | ||||
| 				fposmid = vector.divide(vector.add(fposmin, fposmax), 2) | ||||
| 			end | ||||
| 			-- Play sound | ||||
| 			local handle = minetest.sound_play( | ||||
| 				"fire_fire", | ||||
| 				{ | ||||
| 					pos = fposmid, | ||||
| 					to_player = player_name, | ||||
| 					gain = math.min(0.06 * (1 + flames * 0.125), 0.18), | ||||
| 					max_hear_distance = 32, | ||||
| 					loop = true, -- In case of lag | ||||
| 				} | ||||
| 			) | ||||
| 			local handle = minetest.sound_play("fire_fire", { | ||||
| 				pos = fposmid, | ||||
| 				to_player = player_name, | ||||
| 				gain = math.min(0.06 * (1 + flames * 0.125), 0.18), | ||||
| 				max_hear_distance = 32, | ||||
| 				loop = true -- In case of lag | ||||
| 			}) | ||||
| 			-- Store sound handle for this player | ||||
| 			if handle then | ||||
| 				handles[player_name] = handle | ||||
| @@ -281,7 +233,6 @@ if flame_sound then | ||||
| 	end | ||||
|  | ||||
| 	-- Cycle for updating players sounds | ||||
|  | ||||
| 	minetest.register_globalstep(function(dtime) | ||||
| 		timer = timer + dtime | ||||
| 		if timer < cycle then | ||||
| @@ -296,7 +247,6 @@ if flame_sound then | ||||
| 	end) | ||||
|  | ||||
| 	-- Stop sound and clear handle on player leave | ||||
|  | ||||
| 	minetest.register_on_leaveplayer(function(player) | ||||
| 		local player_name = player:get_player_name() | ||||
| 		if handles[player_name] then | ||||
| @@ -308,19 +258,14 @@ end | ||||
|  | ||||
|  | ||||
| -- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it | ||||
|  | ||||
| function fire.update_sounds_around(pos) | ||||
| end | ||||
|  | ||||
| function fire.update_sounds_around() end | ||||
|  | ||||
| -- | ||||
| -- ABMs | ||||
| -- | ||||
|  | ||||
| if fire_enabled then | ||||
|  | ||||
| 	-- Ignite neighboring nodes, add basic flames | ||||
|  | ||||
| 	minetest.register_abm({ | ||||
| 		label = "Ignite flame", | ||||
| 		nodenames = {"group:flammable"}, | ||||
| @@ -333,11 +278,10 @@ if fire_enabled then | ||||
| 			if p then | ||||
| 				minetest.set_node(p, {name = "fire:basic_flame"}) | ||||
| 			end | ||||
| 		end, | ||||
| 		end | ||||
| 	}) | ||||
|  | ||||
| 	-- Remove flammable nodes around basic flame | ||||
|  | ||||
| 	minetest.register_abm({ | ||||
| 		label = "Remove flammable nodes", | ||||
| 		nodenames = {"fire:basic_flame"}, | ||||
| @@ -358,7 +302,6 @@ if fire_enabled then | ||||
| 				minetest.remove_node(p) | ||||
| 				minetest.check_for_falling(p) | ||||
| 			end | ||||
| 		end, | ||||
| 		end | ||||
| 	}) | ||||
|  | ||||
| end | ||||
|   | ||||
										
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