forked from nalc/nalc_game
Reverse and combine if statements in the screwdriver
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@ -72,61 +72,59 @@ local function screwdriver_handler(itemstack, user, pointed_thing)
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end
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end
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.paramtype2 == "facedir" then
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if not ndef or not ndef.paramtype2 == "facedir" or
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if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then
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(ndef.drawtype == "nodebox" and
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return
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not ndef.node_box.type == "fixed") or
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end
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node.param2 == nil then
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if node.param2 == nil then
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return
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return
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end
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end
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-- Get ready to set the param2
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-- Get ready to set the param2
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local n = node.param2
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local n = node.param2
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local axisdir = math.floor(n / 4)
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local axisdir = math.floor(n / 4)
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local rotation = n - axisdir * 4
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local rotation = n - axisdir * 4
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if mode == 1 then
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if mode == 1 then
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n = axisdir * 4 + nextrange(rotation, 3)
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elseif mode == 2 then
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-- If you are pointing at the axisdir face or the
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-- opposite one then you can just rotate the node.
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-- Otherwise change the axisdir, avoiding the facing
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-- and opposite axes.
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local face = get_node_face(pointed_thing)
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if axisdir == face or axisdir == opposite_faces[face] then
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n = axisdir * 4 + nextrange(rotation, 3)
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n = axisdir * 4 + nextrange(rotation, 3)
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elseif mode == 2 then
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else
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-- If you are pointing at the axisdir face or the
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axisdir = nextrange(axisdir, 5)
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-- opposite one then you can just rotate the node.
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-- This is repeated because switching from the face
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-- Otherwise change the axisdir, avoiding the facing
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-- can move to to the opposite and vice-versa
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-- and opposite axes.
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local face = get_node_face(pointed_thing)
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if axisdir == face or axisdir == opposite_faces[face] then
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if axisdir == face or axisdir == opposite_faces[face] then
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n = axisdir * 4 + nextrange(rotation, 3)
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else
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axisdir = nextrange(axisdir, 5)
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axisdir = nextrange(axisdir, 5)
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-- This is repeated because switching from the face
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-- can move to to the opposite and vice-versa
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if axisdir == face or axisdir == opposite_faces[face] then
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axisdir = nextrange(axisdir, 5)
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end
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if axisdir == face or axisdir == opposite_faces[face] then
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axisdir = nextrange(axisdir, 5)
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end
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n = axisdir * 4
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end
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end
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elseif mode == 3 then
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if axisdir == face or axisdir == opposite_faces[face] then
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n = nextrange(axisdir, 5) * 4
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axisdir = nextrange(axisdir, 5)
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elseif mode == 4 then
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local face = get_node_face(pointed_thing)
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if axisdir == face then
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n = axisdir * 4 + nextrange(rotation, 3)
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else
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n = face * 4
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end
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end
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n = axisdir * 4
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end
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end
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--print (dump(axisdir..", "..rotation))
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elseif mode == 3 then
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node.param2 = n
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n = nextrange(axisdir, 5) * 4
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minetest.swap_node(pos, node)
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elseif mode == 4 then
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local item_wear = tonumber(itemstack:get_wear())
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local face = get_node_face(pointed_thing)
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item_wear = item_wear + 327
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if axisdir == face then
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if item_wear > 65535 then
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n = axisdir * 4 + nextrange(rotation, 3)
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itemstack:clear()
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else
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return itemstack
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n = face * 4
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end
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end
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itemstack:set_wear(item_wear)
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end
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--print (dump(axisdir..", "..rotation))
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node.param2 = n
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minetest.swap_node(pos, node)
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local item_wear = tonumber(itemstack:get_wear())
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item_wear = item_wear + 327
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if item_wear > 65535 then
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itemstack:clear()
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return itemstack
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return itemstack
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end
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end
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itemstack:set_wear(item_wear)
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return itemstack
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end
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end
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minetest.register_craft({
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minetest.register_craft({
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