forked from nalc/nalc_game
Sort items into correct categories (#2612)
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@ -457,7 +457,7 @@ doors.register("door_wood", {
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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description = S("Wooden Door"),
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inventory_image = "doors_item_wood.png",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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@ -470,7 +470,7 @@ doors.register("door_steel", {
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description = S("Steel Door"),
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = {cracky = 1, level = 2},
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groups = {node = 1, cracky = 1, level = 2},
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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@ -485,7 +485,7 @@ doors.register("door_glass", {
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tiles = {"doors_door_glass.png"},
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description = S("Glass Door"),
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inventory_image = "doors_item_glass.png",
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groups = {cracky=3, oddly_breakable_by_hand=3},
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groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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@ -500,7 +500,7 @@ doors.register("door_obsidian_glass", {
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tiles = {"doors_door_obsidian_glass.png"},
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description = S("Obsidian Glass Door"),
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inventory_image = "doors_item_obsidian_glass.png",
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groups = {cracky=3},
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groups = {node = 1, cracky=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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