forked from nalc/nalc_game
Use creative.is_enabled_for for creative mode if possible (#1558)
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@ -96,7 +96,8 @@ minetest.register_on_joinplayer(function(player)
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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-- set GUI
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if not minetest.setting_getbool("creative_mode") then
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(player:get_player_name())) then
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player:set_inventory_formspec(default.gui_survival_form)
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end
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player:hud_set_hotbar_image("gui_hotbar.png")
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@ -471,7 +471,8 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
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minetest.log("action", player_name .. " places node "
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.. sapling_name .. " at " .. minetest.pos_to_string(pos))
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local take_item = not minetest.setting_getbool("creative_mode")
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local take_item = not (creative and creative.is_enabled_for
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and creative.is_enabled_for(player_name))
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local newnode = {name = sapling_name}
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local ndef = minetest.registered_nodes[sapling_name]
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minetest.set_node(pos, newnode)
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