Use creative.is_enabled_for for creative mode if possible (#1558)

This commit is contained in:
zaoqi
2017-03-29 21:02:26 +02:00
committed by SmallJoker
parent b847888cb7
commit 077316b4cd
13 changed files with 34 additions and 19 deletions

View File

@ -57,7 +57,8 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
gain = 0.5,
})
if not minetest.setting_getbool("creative_mode") then
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(user:get_player_name())) then
-- wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(65535/(uses-1))
@ -187,7 +188,8 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
-- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = plantname, param2 = 1})
tick(pt.above)
if not minetest.setting_getbool("creative_mode") then
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item()
end
return itemstack