forked from nalc/nalc_game
Use creative.is_enabled_for for creative mode if possible (#1558)
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@ -85,13 +85,13 @@ minetest.register_tool("fire:flint_and_steel", {
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"fire_flint_and_steel",
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{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
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)
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local player_name = user:get_player_name()
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if pointed_thing.type == "node" then
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local node_under = minetest.get_node(pointed_thing.under).name
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local nodedef = minetest.registered_nodes[node_under]
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if not nodedef then
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return
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end
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local player_name = user:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) then
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minetest.chat_send_player(player_name, "This area is protected")
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return
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@ -103,7 +103,8 @@ minetest.register_tool("fire:flint_and_steel", {
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minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(player_name)) then
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-- Wear tool
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local wdef = itemstack:get_definition()
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itemstack:add_wear(1000)
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