Use creative.is_enabled_for for creative mode if possible (#1558)

This commit is contained in:
zaoqi
2017-03-29 21:02:26 +02:00
committed by SmallJoker
parent b847888cb7
commit 077316b4cd
13 changed files with 34 additions and 19 deletions

View File

@ -85,13 +85,13 @@ minetest.register_tool("fire:flint_and_steel", {
"fire_flint_and_steel",
{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
)
local player_name = user:get_player_name()
if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name
local nodedef = minetest.registered_nodes[node_under]
if not nodedef then
return
end
local player_name = user:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) then
minetest.chat_send_player(player_name, "This area is protected")
return
@ -103,7 +103,8 @@ minetest.register_tool("fire:flint_and_steel", {
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
end
end
if not minetest.setting_getbool("creative_mode") then
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
-- Wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(1000)