forked from nalc/nalc_game
Default: Improve fences inventory/wield images
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1b745d401d
commit
088385493a
@ -1857,6 +1857,8 @@ minetest.register_node("default:ladder_steel", {
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default.register_fence("default:fence_wood", {
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default.register_fence("default:fence_wood", {
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description = "Wooden Fence",
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description = "Wooden Fence",
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texture = "default_fence_wood.png",
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texture = "default_fence_wood.png",
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inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:wood",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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@ -1865,6 +1867,8 @@ default.register_fence("default:fence_wood", {
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default.register_fence("default:fence_acacia_wood", {
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default.register_fence("default:fence_acacia_wood", {
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description = "Acacia Fence",
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description = "Acacia Fence",
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texture = "default_fence_acacia_wood.png",
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texture = "default_fence_acacia_wood.png",
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inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:acacia_wood",
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material = "default:acacia_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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@ -1873,6 +1877,8 @@ default.register_fence("default:fence_acacia_wood", {
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default.register_fence("default:fence_junglewood", {
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default.register_fence("default:fence_junglewood", {
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description = "Junglewood Fence",
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description = "Junglewood Fence",
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texture = "default_fence_junglewood.png",
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texture = "default_fence_junglewood.png",
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inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:junglewood",
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material = "default:junglewood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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@ -1881,6 +1887,8 @@ default.register_fence("default:fence_junglewood", {
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default.register_fence("default:fence_pine_wood", {
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default.register_fence("default:fence_pine_wood", {
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description = "Pine Fence",
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description = "Pine Fence",
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texture = "default_fence_pine_wood.png",
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texture = "default_fence_pine_wood.png",
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inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:pine_wood",
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material = "default:pine_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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@ -1889,6 +1897,8 @@ default.register_fence("default:fence_pine_wood", {
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default.register_fence("default:fence_aspen_wood", {
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default.register_fence("default:fence_aspen_wood", {
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description = "Aspen Fence",
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description = "Aspen Fence",
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texture = "default_fence_aspen_wood.png",
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texture = "default_fence_aspen_wood.png",
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inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:aspen_wood",
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material = "default:aspen_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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