forked from nalc/nalc_game
Follow naming conventions of textures and models in boats
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parent
0ea23a50d3
commit
0add474af2
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@ -36,7 +36,7 @@ local boat = {
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physical = true,
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physical = true,
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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visual = "mesh",
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mesh = "boat.obj",
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mesh = "boats_boat.obj",
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textures = {"default_wood.png"},
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textures = {"default_wood.png"},
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driver = nil,
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driver = nil,
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@ -215,8 +215,8 @@ minetest.register_entity("boats:boat", boat)
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minetest.register_craftitem("boats:boat", {
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minetest.register_craftitem("boats:boat", {
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description = "Boat",
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description = "Boat",
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inventory_image = "boat_inventory.png",
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inventory_image = "boats_inventory.png",
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wield_image = "boat_wield.png",
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wield_image = "boats_wield.png",
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wield_scale = {x = 2, y = 2, z = 1},
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wield_scale = {x = 2, y = 2, z = 1},
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liquids_pointable = true,
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liquids_pointable = true,
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Before Width: | Height: | Size: 851 B After Width: | Height: | Size: 851 B |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 546 B |
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