forked from nalc/nalc_game
Doors: Make door groups consistent with corresponding materials
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d89bb69a22
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@ -425,7 +425,7 @@ doors.register("door_wood", {
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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description = "Wooden Door",
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inventory_image = "doors_item_wood.png",
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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@ -438,7 +438,7 @@ doors.register("door_steel", {
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description = "Steel Door",
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = {snappy = 1, cracky = 1, level = 2},
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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@ -453,7 +453,7 @@ doors.register("door_glass", {
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tiles = {"doors_door_glass.png"},
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description = "Glass Door",
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inventory_image = "doors_item_glass.png",
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groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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@ -468,7 +468,7 @@ doors.register("door_obsidian_glass", {
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tiles = {"doors_door_obsidian_glass.png"},
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description = "Obsidian Glass Door",
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inventory_image = "doors_item_obsidian_glass.png",
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groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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@ -632,7 +632,7 @@ doors.register_trapdoor("doors:trapdoor", {
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wield_image = "doors_trapdoor.png",
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tile_front = "doors_trapdoor.png",
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tile_side = "doors_trapdoor_side.png",
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groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
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})
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doors.register_trapdoor("doors:trapdoor_steel", {
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@ -645,7 +645,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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sounds = default.node_sound_stone_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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groups = {snappy=1, cracky=1, level=2, door=1},
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groups = {cracky = 1, level = 2, door = 1},
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})
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minetest.register_craft({
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