forked from nalc/nalc_game
		
	Let apples fall when the tree is decaying
This commit is contained in:
		| @@ -216,6 +216,9 @@ minetest.register_abm({ | ||||
| -- | ||||
| -- If param2 of the node is ~= 0, the node will always be preserved. Thus, if | ||||
| -- the player places a node of that kind, you will want to set param2=1 or so. | ||||
| -- | ||||
| -- If the node is in the leafdecay_drop group then the it will always be dropped | ||||
| -- as an item | ||||
|  | ||||
| default.leafdecay_trunk_cache = {} | ||||
| default.leafdecay_enable_cache = true | ||||
| @@ -284,7 +287,8 @@ minetest.register_abm({ | ||||
| 			-- Drop stuff other than the node itself | ||||
| 			itemstacks = minetest.get_node_drops(n0.name) | ||||
| 			for _, itemname in ipairs(itemstacks) do | ||||
| 				if itemname ~= n0.name then | ||||
| 				if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or | ||||
| 						itemname ~= n0.name then | ||||
| 					local p_drop = { | ||||
| 						x = p0.x - 0.5 + math.random(), | ||||
| 						y = p0.y - 0.5 + math.random(), | ||||
|   | ||||
| @@ -1124,9 +1124,14 @@ minetest.register_node("default:apple", { | ||||
| 		type = "fixed", | ||||
| 		fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} | ||||
| 	}, | ||||
| 	groups = {fleshy=3,dig_immediate=3,flammable=2}, | ||||
| 	groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=1,leafdecay_drop=1}, | ||||
| 	on_use = minetest.item_eat(4), | ||||
| 	sounds = default.node_sound_defaults(), | ||||
| 	after_place_node = function(pos, placer, itemstack) | ||||
| 		if placer:is_player() then | ||||
| 			minetest.env:set_node(pos, {name="default:apple", param2=1}) | ||||
| 		end | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| minetest.register_node("default:dry_shrub", { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user