forked from nalc/nalc_game
Fix visibility of global/local dye tables
This commit is contained in:
parent
9ec33f34f1
commit
11a7b88434
|
@ -14,7 +14,7 @@
|
|||
-- })
|
||||
|
||||
-- Other mods can use these for looping through available colors
|
||||
local dye = {}
|
||||
dye = {}
|
||||
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
|
||||
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
|
||||
|
||||
|
@ -138,8 +138,3 @@ for one,results in pairs(dyelocal.mixes) do
|
|||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Hide dyelocal
|
||||
dyelocal = nil
|
||||
|
||||
-- EOF
|
||||
|
|
Loading…
Reference in New Issue
Block a user