forked from nalc/nalc_game
		
	Sounds: Edit some sound gains, mostly footsteps
I recently made glass footstep and dig gains too low, raise slightly. Change dirt dug gain from above-maximum 1.5 to maximum 1.0. Reduce gain of footsteps: stone, dirt, gravel, wood, metal Raise gain of leaves footstep.
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		| @@ -18,7 +18,7 @@ end | ||||
| function default.node_sound_stone_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_hard_footstep", gain = 0.5} | ||||
| 			{name = "default_hard_footstep", gain = 0.3} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_hard_footstep", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| @@ -28,9 +28,9 @@ end | ||||
| function default.node_sound_dirt_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_dirt_footstep", gain = 1.0} | ||||
| 			{name = "default_dirt_footstep", gain = 0.4} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_dirt_footstep", gain = 1.5} | ||||
| 			{name = "default_dirt_footstep", gain = 1.0} | ||||
| 	table.place = table.place or | ||||
| 			{name = "default_place_node", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| @@ -52,7 +52,7 @@ end | ||||
| function default.node_sound_gravel_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_gravel_footstep", gain = 0.5} | ||||
| 			{name = "default_gravel_footstep", gain = 0.4} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_gravel_footstep", gain = 1.0} | ||||
| 	table.place = table.place or | ||||
| @@ -64,7 +64,7 @@ end | ||||
| function default.node_sound_wood_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_wood_footstep", gain = 0.5} | ||||
| 			{name = "default_wood_footstep", gain = 0.3} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_wood_footstep", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| @@ -74,7 +74,7 @@ end | ||||
| function default.node_sound_leaves_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_grass_footstep", gain = 0.35} | ||||
| 			{name = "default_grass_footstep", gain = 0.45} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_grass_footstep", gain = 0.7} | ||||
| 	table.dig = table.dig or | ||||
| @@ -88,9 +88,9 @@ end | ||||
| function default.node_sound_glass_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_glass_footstep", gain = 0.25} | ||||
| 			{name = "default_glass_footstep", gain = 0.3} | ||||
| 	table.dig = table.dig or | ||||
| 			{name = "default_glass_footstep", gain = 0.45} | ||||
| 			{name = "default_glass_footstep", gain = 0.5} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_break_glass", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| @@ -100,7 +100,7 @@ end | ||||
| function default.node_sound_metal_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_metal_footstep", gain = 0.5} | ||||
| 			{name = "default_metal_footstep", gain = 0.4} | ||||
| 	table.dig = table.dig or | ||||
| 			{name = "default_dig_metal", gain = 0.5} | ||||
| 	table.dug = table.dug or | ||||
|   | ||||
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