forked from nalc/nalc_game
		
	Allow the on_blast API to pass an itemstack.
If the node is special and has an on_blast() handler, we need to call it instead of getting node drops manually. However, we do want to know if drops should be added for the special nodes, so we modify the on_blast() handler code to allow the nodedef handlers to pass back itemstacks. This could be used by e.g. the doors mod to drop door items after a blast. Since this API is documented in lua_api.txt, a separate PR will be incoming to update the on_blast() documentation.
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		| @@ -93,7 +93,12 @@ local function destroy(drops, pos, cid) | ||||
| 	end | ||||
| 	local def = cid_data[cid] | ||||
| 	if def and def.on_blast then | ||||
| 		def.on_blast(vector.new(pos), 1) | ||||
| 		local node_drops = def.on_blast(vector.new(pos), 1) | ||||
| 		if node_drops then | ||||
| 			for _, item in ipairs(node_drops) do | ||||
| 				add_drop(drops, item) | ||||
| 			end | ||||
| 		end | ||||
| 		return | ||||
| 	end | ||||
| 	if def and def.flammable then | ||||
|   | ||||
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