forked from nalc/nalc_game
Tnt: Limit blown up dropped stacks to stack_max
This replaces the hardcoded 99 item limit and instead uses the get_stack_max() limit for each item.
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@ -47,7 +47,7 @@ end
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local function eject_drops(drops, pos, radius)
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local function eject_drops(drops, pos, radius)
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local drop_pos = vector.new(pos)
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local drop_pos = vector.new(pos)
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for _, item in pairs(drops) do
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for _, item in pairs(drops) do
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local count = math.min(item:get_count(), 99)
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local count = math.min(item:get_count(), item:get_stack_max())
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while count > 0 do
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while count > 0 do
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local take = math.max(1,math.min(radius * radius,
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local take = math.max(1,math.min(radius * radius,
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count,
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count,
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