forked from nalc/nalc_game
		
	Beds: Make on_rotate function check new param2 instead of rotation mode
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode. This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
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		| @@ -109,7 +109,7 @@ function beds.register_bed(name, def) | ||||
| 			return itemstack | ||||
| 		end, | ||||
|  | ||||
| 		on_rotate = function(pos, node, user, mode, new_param2) | ||||
| 		on_rotate = function(pos, node, user, _, new_param2) | ||||
| 			local dir = minetest.facedir_to_dir(node.param2) | ||||
| 			local p = vector.add(pos, dir) | ||||
| 			local node2 = minetest.get_node_or_nil(p) | ||||
| @@ -121,7 +121,7 @@ function beds.register_bed(name, def) | ||||
| 				minetest.record_protection_violation(p, user:get_player_name()) | ||||
| 				return false | ||||
| 			end | ||||
| 			if mode ~= screwdriver.ROTATE_FACE then | ||||
| 			if new_param2 % 32 > 3 then | ||||
| 				return false | ||||
| 			end | ||||
| 			local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) | ||||
|   | ||||
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