forked from nalc/nalc_game
Creative: Code cleaning + Fix items moving in virtual inventory
This commit is contained in:
parent
51891122f2
commit
1a5f89e750
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@ -6,15 +6,15 @@ local player_inventory = {}
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-- Create detached creative inventory after loading all mods
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-- Create detached creative inventory after loading all mods
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creative.init_creative_inventory = function(player)
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creative.init_creative_inventory = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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player_inventory[player_name] = {}
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player_inventory[player_name] = {}
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player_inventory[player_name].size = 0
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player_inventory[player_name].size = 0
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player_inventory[player_name].filter = nil
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player_inventory[player_name].filter = ""
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player_inventory[player_name].start_i = 1
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player_inventory[player_name].start_i = 1
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player_inventory[player_name].tab_id = 2
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local inv = minetest.create_detached_inventory("creative_" .. player_name, {
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minetest.create_detached_inventory("creative_" .. player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") and not to_list == "main" then
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return count
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return count
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else
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else
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return 0
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return 0
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@ -35,16 +35,17 @@ creative.init_creative_inventory = function(player)
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on_put = function(inv, listname, index, stack, player)
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on_put = function(inv, listname, index, stack, player)
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end,
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end,
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on_take = function(inv, listname, index, stack, player)
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on_take = function(inv, listname, index, stack, player)
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--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
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local player_name, stack_name = player:get_player_name(), stack:get_name()
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--print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
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if stack then
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if stack then
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minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
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minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
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--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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--print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
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end
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end
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end,
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end,
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})
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})
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creative.update_creative_inventory(player_name, nil, 2)
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creative.update_creative_inventory(player_name)
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--print("creative inventory size: "..dump(player_inventory[player_name].size))
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--print("creative inventory size: " .. player_inventory[player_name].size)
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end
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end
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local function tab_category(tab_id)
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local function tab_category(tab_id)
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@ -60,23 +61,24 @@ local function tab_category(tab_id)
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return id_category[tab_id] or id_category[2]
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return id_category[tab_id] or id_category[2]
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end
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end
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function creative.update_creative_inventory(player_name, filter, tab_id)
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function creative.update_creative_inventory(player_name)
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local creative_list = {}
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local creative_list = {}
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local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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local inv = player_inventory[player_name]
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for name, def in pairs(tab_category(tab_id)) do
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for name, def in pairs(tab_category(inv.tab_id)) do
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if not (def.groups.not_in_creative_inventory == 1) and
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if not (def.groups.not_in_creative_inventory == 1) and
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def.description and def.description ~= "" and
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def.description and def.description ~= "" and
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(not filter or def.name:find(filter, 1, true) or
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(def.name:find(inv.filter, 1, true) or
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def.description:lower():find(filter, 1, true)) then
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def.description:lower():find(inv.filter, 1, true)) then
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creative_list[#creative_list+1] = name
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creative_list[#creative_list+1] = name
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end
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end
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end
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end
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table.sort(creative_list)
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table.sort(creative_list)
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inv:set_size("main", #creative_list)
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player_inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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player_inv:set_list("main", creative_list)
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player_inventory[player_name].size = #creative_list
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inv.size = #creative_list
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end
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end
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-- Create the trash field
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-- Create the trash field
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@ -90,18 +92,17 @@ local trash = minetest.create_detached_inventory("creative_trash", {
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return 0
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return 0
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end
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end
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end,
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end,
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on_put = function(inv, listname, index, stack, player)
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on_put = function(inv, listname)
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inv:set_stack(listname, index, "")
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inv:set_list(listname, {})
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end,
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end,
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})
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})
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trash:set_size("main", 1)
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trash:set_size("main", 1)
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creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
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creative.set_creative_formspec = function(player, start_i)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local filter = player_inventory[player_name].filter or ""
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local inv = player_inventory[player_name]
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pagenum = math.floor(pagenum)
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local pagenum = math.floor(start_i / (3*8) + 1)
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local pagemax = math.floor((player_inventory[player_name].size - 1) / (3*8) + 1)
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local pagemax = math.ceil(inv.size / (3*8))
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tab_id = tab_id or 2
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player:set_inventory_formspec([[
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player:set_inventory_formspec([[
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size[8,8.6]
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size[8,8.6]
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@ -109,6 +110,7 @@ creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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list[current_player;main;0,5.85;8,3;8]
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list[detached:creative_trash;main;4,3.3;1,1;]
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list[detached:creative_trash;main;4,3.3;1,1;]
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listring[]
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tablecolumns[color;text;color;text]
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tablecolumns[color;text;color;text]
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tableoptions[background=#00000000;highlight=#00000000;border=false]
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tableoptions[background=#00000000;highlight=#00000000;border=false]
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button[5.4,3.2;0.8,0.9;creative_prev;<]
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button[5.4,3.2;0.8,0.9;creative_prev;<]
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@ -119,12 +121,12 @@ creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
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tooltip[creative_clear;Reset]
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tooltip[creative_clear;Reset]
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listring[current_player;main]
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listring[current_player;main]
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]] ..
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]] ..
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"field[0.3,3.5;2.2,1;creative_filter;;".. filter .."]"..
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"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
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"listring[detached:creative_".. player_name ..";main]"..
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"listring[detached:creative_" .. player_name .. ";main]" ..
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"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
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"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
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"list[detached:creative_".. player_name ..";main;0,0;8,3;".. tostring(start_i) .."]"..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
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"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,".. tostring(pagenum) ..",#FFFFFF,/ ".. tostring(pagemax) .."]"..
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"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
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default.get_hotbar_bg(0,4.7)..
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default.get_hotbar_bg(0,4.7) ..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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)
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)
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end
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end
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@ -143,7 +145,7 @@ creative.set_crafting_formspec = function(player)
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listring[current_player;main]
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listring[current_player;main]
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listring[current_player;craft]
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listring[current_player;craft]
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]] ..
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]] ..
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default.get_hotbar_bg(0,4.7)..
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default.get_hotbar_bg(0,4.7) ..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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)
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)
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end
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end
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@ -154,7 +156,7 @@ minetest.register_on_joinplayer(function(player)
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return
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return
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end
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end
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creative.init_creative_inventory(player)
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creative.init_creative_inventory(player)
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creative.set_creative_formspec(player, 0, 1, 2)
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creative.set_creative_formspec(player, 0)
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end)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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@ -163,70 +165,72 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local formspec = player:get_inventory_formspec()
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local inv = player_inventory[player_name]
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local filter = formspec:match("creative_filter;;([%w_:]+)") or ""
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local start_i = formspec:match("list%[.-".. player_name ..";.-;(%d+)%]")
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local tab_id = tonumber(formspec:match("tabheader%[.-;(%d+)%;"))
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local inv_size = player_inventory[player_name].size
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start_i = tonumber(start_i) or 0
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if fields.quit then
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if fields.quit then
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if tab_id == 1 then
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if inv.tab_id == 1 then
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creative.set_crafting_formspec(player)
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creative.set_crafting_formspec(player)
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end
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end
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elseif fields.creative_tabs then
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elseif fields.creative_tabs then
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local tab = tonumber(fields.creative_tabs)
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local tab = tonumber(fields.creative_tabs)
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inv.tab_id = tab
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if tab == 1 then
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if tab == 1 then
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creative.set_crafting_formspec(player)
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creative.set_crafting_formspec(player)
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else
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else
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creative.update_creative_inventory(player_name, filter, tab)
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0, 1, tab)
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creative.set_creative_formspec(player, 0)
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end
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end
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elseif fields.creative_clear then
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elseif fields.creative_clear then
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player_inventory[player_name].filter = ""
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inv.filter = ""
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creative.update_creative_inventory(player_name, nil, tab_id)
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0, 1, tab_id)
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creative.set_creative_formspec(player, 0)
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elseif fields.creative_search then
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elseif fields.creative_search then
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local lowstr = fields.creative_filter:lower()
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inv.filter = fields.creative_filter:lower()
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player_inventory[player_name].filter = lowstr
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creative.update_creative_inventory(player_name)
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creative.update_creative_inventory(player_name, lowstr, tab_id)
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creative.set_creative_formspec(player, 0)
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creative.set_creative_formspec(player, 0, 1, tab_id)
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else
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else
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local formspec = player:get_inventory_formspec()
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local start_i = formspec:match("list%[.-" .. player_name .. ";.-;(%d+)%]")
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start_i = tonumber(start_i) or 0
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if fields.creative_prev then
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if fields.creative_prev then
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start_i = start_i - 3*8
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start_i = start_i - 3*8
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if start_i < 0 then
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if start_i < 0 then
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start_i = inv_size - (inv_size % (3*8))
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start_i = inv.size - (inv.size % (3*8))
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if inv_size == start_i then
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if inv.size == start_i then
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start_i = math.max(0, inv_size - (3*8))
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start_i = math.max(0, inv.size - (3*8))
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end
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end
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end
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end
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elseif fields.creative_next then
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elseif fields.creative_next then
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start_i = start_i + 3*8
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start_i = start_i + 3*8
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if start_i >= inv_size then
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if start_i >= inv.size then
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start_i = 0
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start_i = 0
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end
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end
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end
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end
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creative.set_creative_formspec(player, start_i, start_i / (3*8) + 1, tab_id)
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creative.set_creative_formspec(player, start_i)
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end
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end
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end)
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end)
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") then
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local digtime = 0.5
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local digtime = 0.5
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
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minetest.register_item(":", {
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minetest.register_item(":", {
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type = "none",
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type = "none",
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wield_image = "wieldhand.png",
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wield_image = "wieldhand.png",
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wield_scale = {x=1, y=1, z=2.5},
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wield_scale = {x = 1, y = 1, z = 2.5},
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range = 10,
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range = 10,
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tool_capabilities = {
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tool_capabilities = {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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max_drop_level = 3,
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max_drop_level = 3,
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groupcaps = {
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groupcaps = {
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crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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crumbly = caps,
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cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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cracky = caps,
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snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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snappy = caps,
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choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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choppy = caps,
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oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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oddly_breakable_by_hand = caps,
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},
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},
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damage_groups = {fleshy = 10},
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damage_groups = {fleshy = 10},
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}
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}
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