forked from nalc/nalc_game
		
	Sethome: Migrate sethome mod to player attributes.
Migrates settings safely and evacuates the `homes` file entirely over time.
This commit is contained in:
		| @@ -5,9 +5,9 @@ local homes_file = minetest.get_worldpath() .. "/homes" | ||||
| local homepos = {} | ||||
|  | ||||
| local function loadhomes() | ||||
| 	local input, err = io.open(homes_file, "r") | ||||
| 	local input = io.open(homes_file, "r") | ||||
| 	if not input then | ||||
| 		return minetest.log("info", "Could not load player homes file: " .. err) | ||||
| 		return -- no longer an error | ||||
| 	end | ||||
|  | ||||
| 	-- Iterate over all stored positions in the format "x y z player" for each line | ||||
| @@ -24,11 +24,13 @@ sethome.set = function(name, pos) | ||||
| 	if not player or not pos then | ||||
| 		return false | ||||
| 	end | ||||
| 	player:set_attribute("sethome:home", minetest.pos_to_string(pos)) | ||||
|  | ||||
| 	-- remove `name` from the old storage file | ||||
| 	local data = {} | ||||
| 	local output, err = io.open(homes_file, "w") | ||||
| 	local output = io.open(homes_file, "w") | ||||
| 	if output then | ||||
| 		homepos[name] = pos | ||||
| 		homepos[name] = nil | ||||
| 		for i, v in pairs(homepos) do | ||||
| 			table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i)) | ||||
| 		end | ||||
| @@ -36,12 +38,18 @@ sethome.set = function(name, pos) | ||||
| 		io.close(output) | ||||
| 		return true | ||||
| 	end | ||||
| 	minetest.log("action", "Unable to write to player homes file: " .. err) | ||||
| 	return false | ||||
| 	return true -- if the file doesn't exist - don't return an error. | ||||
| end | ||||
|  | ||||
| sethome.get = function(name) | ||||
| 	local pos = homepos[name] | ||||
| 	local player = minetest.get_player_by_name(name) | ||||
| 	local pos = minetest.string_to_pos(player:get_attribute("sethome:home")) | ||||
| 	if pos then | ||||
| 		return pos | ||||
| 	end | ||||
|  | ||||
| 	-- fetch old entry from storage table | ||||
| 	pos = homepos[name] | ||||
| 	if pos then | ||||
| 		return vector.new(pos) | ||||
| 	else | ||||
| @@ -50,9 +58,10 @@ sethome.get = function(name) | ||||
| end | ||||
|  | ||||
| sethome.go = function(name) | ||||
| 	local pos = sethome.get(name) | ||||
| 	local player = minetest.get_player_by_name(name) | ||||
| 	if player and homepos[name] then | ||||
| 		player:setpos(homepos[name]) | ||||
| 	if player and pos then | ||||
| 		player:setpos(pos) | ||||
| 		return true | ||||
| 	end | ||||
| 	return false | ||||
|   | ||||
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