forked from nalc/nalc_game
Revert dig time in creative mode to 0.5
This made it impossible to punch things without breaking them in creative
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@ -122,7 +122,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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if minetest.setting_getbool("creative_mode") then
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local digtime = 0.5
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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@ -132,11 +132,11 @@ if minetest.setting_getbool("creative_mode") then
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
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cracky = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
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snappy = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
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choppy = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
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oddly_breakable_by_hand = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
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crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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},
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damage_groups = {fleshy = 10},
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}
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