Merge tag '5.4.0' into nalc-dev
5.4.0
62
game_api.txt
@ -426,54 +426,56 @@ Give Initial Stuff API
|
|||||||
^ Adds items to the list of items to be given
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
|
|
||||||
Players API
|
Player API
|
||||||
-----------
|
----------
|
||||||
|
|
||||||
The player API can register player models and update the player's appearance.
|
The player API can register player models and update the player's appearance.
|
||||||
|
|
||||||
* `player_api.register_model(name, def)`
|
* `player_api.register_model(name, def)`
|
||||||
* Register a new model to be used by players
|
* Register a new model to be used by players
|
||||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
||||||
* def: See [#Model definition]
|
* `def`: see [#Model definition]
|
||||||
* saved to player_api.registered_models
|
* Saved to player_api.registered_models
|
||||||
|
|
||||||
* `player_api.registered_player_models[name]`
|
* `player_api.registered_models[name]`
|
||||||
* Get a model's definition
|
* Get a model's definition
|
||||||
* see [#Model definition]
|
* `name`: model filename
|
||||||
|
* See [#Model definition]
|
||||||
|
|
||||||
* `player_api.set_model(player, model_name)`
|
* `player_api.set_model(player, model_name)`
|
||||||
* Change a player's model
|
* Change a player's model
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `model_name`: model registered with player_api.register_model()
|
* `model_name`: model registered with player_api.register_model()
|
||||||
|
|
||||||
* `player_api.set_animation(player, anim_name [, speed])`
|
* `player_api.set_animation(player, anim_name, speed)`
|
||||||
* Applies an animation to a player
|
* Applies an animation to a player
|
||||||
* anim_name: name of the animation.
|
* `player`: PlayerRef
|
||||||
* speed: frames per second. If nil, default from the model is used
|
* `anim_name`: name of the animation
|
||||||
|
* `speed`: frames per second. If nil, the default from the model def is used
|
||||||
|
|
||||||
* `player_api.set_textures(player, textures)`
|
* `player_api.set_textures(player, textures)`
|
||||||
* Sets player textures
|
* Sets player textures
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `textures`: array of textures, If `textures` is nil the default
|
* `textures`: array of textures. If nil, the default from the model def is used
|
||||||
textures from the model def are used
|
|
||||||
|
|
||||||
* `player_api.get_animation(player)`
|
* `player_api.get_animation(player)`
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
* Returns a table containing fields `model`, `textures` and `animation`
|
||||||
* Any of the fields of the returned table may be nil.
|
* Any of the fields of the returned table may be nil
|
||||||
* player: PlayerRef
|
* `player`: PlayerRef
|
||||||
|
|
||||||
* `player_api.player_attached`
|
* `player_api.player_attached`
|
||||||
* A table that maps a player name to a boolean.
|
* A table that maps a player name to a boolean
|
||||||
* If the value for a given player is set to true, the default player
|
* If the value for a given player is set to true, the default player animations
|
||||||
animations (walking, digging, ...) will no longer be updated.
|
(walking, digging, ...) will no longer be updated, and knockback from damage is
|
||||||
Knockback from damage is also prevented for that player.
|
prevented for that player
|
||||||
|
* Example of usage: A mod sets a player's value to true when attached to a vehicle
|
||||||
|
|
||||||
### Model Definition
|
### Model Definition
|
||||||
|
|
||||||
{
|
{
|
||||||
animation_speed = 30, -- Default animation speed, in FPS.
|
animation_speed = 30, -- Default animation speed, in FPS
|
||||||
textures = {"character.png", }, -- Default array of textures.
|
textures = {"character.png", }, -- Default array of textures
|
||||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
visual_size = {x = 1, y = 1}, -- Used to scale the model
|
||||||
animations = {
|
animations = {
|
||||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||||
foo = {x = 0, y = 19},
|
foo = {x = 0, y = 19},
|
||||||
@ -481,8 +483,8 @@ The player API can register player models and update the player's appearance.
|
|||||||
-- ...
|
-- ...
|
||||||
},
|
},
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||||
stepheight = 0.6, -- In nodes
|
stepheight = 0.6, -- In nodes
|
||||||
eye_height = 1.47, -- In nodes above feet position
|
eye_height = 1.47, -- In nodes above feet position
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -763,12 +765,18 @@ delivered with Minetest Game, to keep them compatible with other mods.
|
|||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||||
|
|
||||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
```
|
||||||
|
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab,
|
||||||
|
sounds, worldaligntex, desc_stair_inner, desc_stair_outer)
|
||||||
|
```
|
||||||
|
|
||||||
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||||
* Uses almost the same arguments as stairs.register_stair
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed unless
|
||||||
|
`desc_stair_inner` or `desc_stair_outer` are specified, which are used instead.
|
||||||
* `desc_slab`: Description for slab node
|
* `desc_slab`: Description for slab node
|
||||||
|
* `desc_stair_inner`: Description for inner stair node
|
||||||
|
* `desc_stair_outer`: Description for outer stair node
|
||||||
|
|
||||||
|
|
||||||
Xpanes API
|
Xpanes API
|
||||||
|
BIN
menu/header.png
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 935 B |
@ -31,6 +31,7 @@ function beds.register_bed(name, def)
|
|||||||
wield_image = def.wield_image,
|
wield_image = def.wield_image,
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.bottom,
|
tiles = def.tiles.bottom,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
@ -95,8 +96,7 @@ function beds.register_bed(name, def)
|
|||||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
if not (creative and creative.is_enabled_for
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
and creative.is_enabled_for(player_name)) then
|
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
@ -151,11 +151,13 @@ function beds.register_bed(name, def)
|
|||||||
minetest.register_node(name .. "_top", {
|
minetest.register_node(name .. "_top", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.top,
|
tiles = def.tiles.top,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
pointable = false,
|
pointable = false,
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||||
|
not_in_creative_inventory = 1},
|
||||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
drop = name .. "_bottom",
|
drop = name .. "_bottom",
|
||||||
node_box = {
|
node_box = {
|
||||||
|
@ -60,30 +60,56 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
|
|
||||||
-- stand up
|
-- stand up
|
||||||
if state ~= nil and not state then
|
if state ~= nil and not state then
|
||||||
local p = beds.pos[name] or nil
|
if not beds.player[name] then
|
||||||
beds.player[name] = nil
|
-- player not in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
beds.bed_position[name] = nil
|
beds.bed_position[name] = nil
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
if skip then
|
if skip then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if p then
|
player:set_pos(beds.pos[name])
|
||||||
player:set_pos(p)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
|
local physics_override = beds.player[name].physics_override
|
||||||
|
beds.player[name] = nil
|
||||||
|
player:set_physics_override({
|
||||||
|
speed = physics_override.speed,
|
||||||
|
jump = physics_override.jump,
|
||||||
|
gravity = physics_override.gravity
|
||||||
|
})
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
player_api.player_attached[name] = false
|
player_api.player_attached[name] = false
|
||||||
player:set_physics_override(1, 1, 1)
|
|
||||||
hud_flags.wielditem = true
|
hud_flags.wielditem = true
|
||||||
player_api.set_animation(player, "stand" , 30)
|
player_api.set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
-- lay down
|
-- lay down
|
||||||
else
|
else
|
||||||
|
|
||||||
|
-- Check if bed is occupied
|
||||||
|
for _, other_pos in pairs(beds.bed_position) do
|
||||||
|
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||||
|
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if player is moving
|
||||||
|
if vector.length(player:get_velocity()) > 0.001 then
|
||||||
|
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if beds.player[name] then
|
||||||
|
-- player already in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
beds.pos[name] = pos
|
beds.pos[name] = pos
|
||||||
beds.bed_position[name] = bed_pos
|
beds.bed_position[name] = bed_pos
|
||||||
beds.player[name] = 1
|
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
@ -97,7 +123,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
y = bed_pos.y + 0.07,
|
y = bed_pos.y + 0.07,
|
||||||
z = bed_pos.z + dir.z / 2
|
z = bed_pos.z + dir.z / 2
|
||||||
}
|
}
|
||||||
player:set_physics_override(0, 0, 0)
|
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||||
player:set_pos(p)
|
player:set_pos(p)
|
||||||
player_api.player_attached[name] = true
|
player_api.player_attached[name] = true
|
||||||
hud_flags.wielditem = false
|
hud_flags.wielditem = false
|
||||||
@ -230,6 +256,19 @@ minetest.register_on_leaveplayer(function(player)
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local in_bed = beds.player
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local yaw = get_look_yaw(pos)
|
||||||
|
|
||||||
|
if in_bed[name] then
|
||||||
|
lay_down(player, nil, pos, false)
|
||||||
|
player:set_look_horizontal(yaw)
|
||||||
|
player:set_pos(pos)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "beds_form" then
|
if formname ~= "beds_form" then
|
||||||
return
|
return
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Schickes Bett
|
Fancy Bed=Schickes Bett
|
||||||
Simple Bed=Schlichtes Bett
|
Simple Bed=Schlichtes Bett
|
||||||
Leave Bed=Bett verlassen
|
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
||||||
|
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
||||||
Good morning.=Guten Morgen.
|
Good morning.=Guten Morgen.
|
||||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||||
Force night skip=Überspringen der Nacht erzwingen
|
Force night skip=Überspringen der Nacht erzwingen
|
||||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||||
|
Leave Bed=Bett verlassen
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Cama de lujo
|
Fancy Bed=Cama de lujo
|
||||||
Simple Bed=Cama sencilla
|
Simple Bed=Cama sencilla
|
||||||
Leave Bed=Abandonar cama
|
This bed is already occupied!=Esta cama esta ocupada
|
||||||
|
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
||||||
Good morning.=Buenos días.
|
Good morning.=Buenos días.
|
||||||
@1 of @2 players are in bed=@1 de @2 jugadores están en cama
|
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
||||||
Force night skip=Forzar evitar noche
|
Force night skip=Forzar hacer de dia
|
||||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||||
|
Leave Bed=Levantarse
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Lit chic
|
Fancy Bed=Lit chic
|
||||||
Simple Bed=Lit simple
|
Simple Bed=Lit simple
|
||||||
Leave Bed=Se lever du lit
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=Bonjour.
|
Good morning.=Bonjour.
|
||||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
Force night skip=Forcer le passage de la nuit
|
Force night skip=Forcer le passage de la nuit
|
||||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||||
|
Leave Bed=Se lever du lit
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Leave Bed=Tinggalkan Dipan
|
Fancy Bed=Ranjang Mewah
|
||||||
|
Simple Bed=Ranjang Sederhana
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=Selamat pagi.
|
Good morning.=Selamat pagi.
|
||||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||||
Force night skip=Paksa lewati malam
|
Force night skip=Paksa lewati malam
|
||||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||||
Fancy Bed=Dipan Mewah
|
Leave Bed=Tinggalkan Ranjang
|
||||||
Simple Bed=Dipan Sederhana
|
|
||||||
|
@ -1,4 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Letto decorato
|
Fancy Bed=Letto decorato
|
||||||
Simple Bed=Letto semplice
|
Simple Bed=Letto semplice
|
||||||
Leave Bed=Alzati dal letto
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
|
Leave Bed=Alzati dal letto
|
||||||
|
10
mods/beds/locale/beds.jbo.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=lo selja'i ckana
|
||||||
|
Simple Bed=lo sampu ckana
|
||||||
|
This bed is already occupied!=.i lo ti ckana cu canlu
|
||||||
|
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
||||||
|
Good morning.=.i .uise'inai cerni
|
||||||
|
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
||||||
|
Force night skip=bapli le nu co'u nicte
|
||||||
|
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
||||||
|
Leave Bed=cliva lo ckana
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Katil Beragam
|
Fancy Bed=Katil Beragam
|
||||||
Simple Bed=Katil Biasa
|
Simple Bed=Katil Biasa
|
||||||
Leave Bed=Bangun
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=Selamat pagi.
|
Good morning.=Selamat pagi.
|
||||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||||
Force night skip=Paksa langkau malam
|
Force night skip=Paksa langkau malam
|
||||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||||
|
Leave Bed=Bangun
|
||||||
|
10
mods/beds/locale/beds.pt_BR.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama Bonita
|
||||||
|
Simple Bed=Cama Simples
|
||||||
|
This bed is already occupied!=Esta cama já está ocupada!
|
||||||
|
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
||||||
|
Good morning.=Bom dia.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
||||||
|
Force night skip=Forçar o amanhecer
|
||||||
|
You can only sleep at night.=Você só pode dormir à noite
|
||||||
|
Leave Bed=Sair da Cama
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Детализированная Кровать
|
Fancy Bed=Детализированная Кровать
|
||||||
Simple Bed=Обычная Кровать
|
Simple Bed=Обычная Кровать
|
||||||
Leave Bed=Встать с кровати
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=Доброе утро.
|
Good morning.=Доброе утро.
|
||||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
Force night skip=Пропустить ночь
|
Force night skip=Пропустить ночь
|
||||||
You can only sleep at night.=Вы можете спать только ночью.
|
You can only sleep at night.=Вы можете спать только ночью.
|
||||||
|
Leave Bed=Встать с кровати
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Fin säng
|
Fancy Bed=Fin säng
|
||||||
Simple Bed=Enkel Säng
|
Simple Bed=Enkel Säng
|
||||||
Leave Bed=Lämna Säng
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.= God morgon.
|
Good morning.= God morgon.
|
||||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||||
Force night skip=Tvinga över natten
|
Force night skip=Tvinga över natten
|
||||||
You can only sleep at night.=Du kan bara sova på natten.
|
You can only sleep at night.=Du kan bara sova på natten.
|
||||||
|
Leave Bed=Lämna Säng
|
||||||
|
10
mods/beds/locale/beds.sk.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Pekná posteľ
|
||||||
|
Simple Bed=Jednoduchá posteľ
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Dobré ráno.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||||
|
Force night skip=Nútene preskočiť noc
|
||||||
|
You can only sleep at night.=Môžeš spať len v noci.
|
||||||
|
Leave Bed=Opusti posteľ
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=花式床
|
Fancy Bed=花式床
|
||||||
Simple Bed=简易床
|
Simple Bed=简易床
|
||||||
Leave Bed=离开床
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=早安!
|
Good morning.=早安!
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
Force night skip=强制跳过夜晚
|
Force night skip=强制跳过夜晚
|
||||||
You can only sleep at night.=你只能在晚上睡觉。
|
You can only sleep at night.=你只能在晚上睡觉。
|
||||||
|
Leave Bed=离开床
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=花式床
|
Fancy Bed=花式床
|
||||||
Simple Bed=簡易床
|
Simple Bed=簡易床
|
||||||
Leave Bed=離開床
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=早安!
|
Good morning.=早安!
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
Force night skip=強制跳過夜晚
|
Force night skip=強制跳過夜晚
|
||||||
You can only sleep at night.=你只能在晚上睡覺。
|
You can only sleep at night.=你只能在晚上睡覺。
|
||||||
|
Leave Bed=離開床
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Leave Bed=
|
Fancy Bed=
|
||||||
|
Simple Bed=
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=
|
Good morning.=
|
||||||
@1 of @2 players are in bed=
|
@1 of @2 players are in bed=
|
||||||
Force night skip=
|
Force night skip=
|
||||||
You can only sleep at night.=
|
You can only sleep at night.=
|
||||||
Fancy Bed=
|
Leave Bed=
|
||||||
Simple Bed=
|
|
||||||
|
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 486 B |
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 340 B |
Before Width: | Height: | Size: 387 B After Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 265 B |
Before Width: | Height: | Size: 561 B After Width: | Height: | Size: 431 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 427 B |
Before Width: | Height: | Size: 611 B After Width: | Height: | Size: 464 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 474 B |
Before Width: | Height: | Size: 616 B After Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 495 B After Width: | Height: | Size: 425 B |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 304 B After Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 83 B |
@ -8,25 +8,16 @@ binoculars = {}
|
|||||||
local S = minetest.get_translator("binoculars")
|
local S = minetest.get_translator("binoculars")
|
||||||
|
|
||||||
|
|
||||||
-- Detect creative mod
|
|
||||||
local creative_mod = minetest.get_modpath("creative")
|
|
||||||
-- Cache creative mode setting as fallback if creative mod not present
|
|
||||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
|
||||||
|
|
||||||
|
|
||||||
-- Update player property
|
-- Update player property
|
||||||
-- Global to allow overriding
|
-- Global to allow overriding
|
||||||
|
|
||||||
function binoculars.update_player_property(player)
|
function binoculars.update_player_property(player)
|
||||||
local creative_enabled =
|
|
||||||
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
|
|
||||||
creative_mode_cache
|
|
||||||
local new_zoom_fov = 0
|
local new_zoom_fov = 0
|
||||||
|
|
||||||
if player:get_inventory():contains_item(
|
if player:get_inventory():contains_item(
|
||||||
"main", "binoculars:binoculars") then
|
"main", "binoculars:binoculars") then
|
||||||
new_zoom_fov = 10
|
new_zoom_fov = 10
|
||||||
elseif creative_enabled then
|
elseif minetest.is_creative_enabled(player:get_player_name()) then
|
||||||
new_zoom_fov = 15
|
new_zoom_fov = 15
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
# textdomain: binoculars
|
# textdomain: binoculars
|
||||||
Binoculars=Binokular
|
Binoculars=Teropong
|
||||||
Use with 'Zoom' key=Pakai dengan tombol 'Zum'
|
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
# textdomain: binoculars
|
# textdomain: binoculars
|
||||||
Binoculars=Binocolo
|
Binoculars=Binocolo
|
||||||
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
||||||
|
3
mods/binoculars/locale/binoculars.jbo.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=lo reldarvistci
|
||||||
|
Use with 'Zoom' key=.i tu'a le jvinu banro batke cu tadji lo nu pilno
|
3
mods/binoculars/locale/binoculars.pt_BR.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binóculos
|
||||||
|
Use with 'Zoom' key=Use com a tecla de 'Zoom'
|
@ -1,3 +1,3 @@
|
|||||||
# textdomain: binoculars
|
# textdomain: binoculars
|
||||||
Binoculars=Kikare
|
Binoculars=Kikare
|
||||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
Use with 'Zoom' key=Används med 'Zoom' knappen
|
||||||
|
3
mods/binoculars/locale/binoculars.sk.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Ďalekohľad
|
||||||
|
Use with 'Zoom' key=Použi s klávesou "Priblíž"
|
@ -1,4 +1,3 @@
|
|||||||
name = binoculars
|
name = binoculars
|
||||||
description = Minetest Game mod: binoculars
|
description = Minetest Game mod: binoculars
|
||||||
depends = default
|
depends = default
|
||||||
optional_depends = creative
|
|
||||||
|
@ -119,8 +119,7 @@ function boat.on_punch(self, puncher)
|
|||||||
if not self.driver then
|
if not self.driver then
|
||||||
self.removed = true
|
self.removed = true
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not (creative and creative.is_enabled_for
|
if not minetest.is_creative_enabled(name)
|
||||||
and creative.is_enabled_for(name))
|
|
||||||
or not inv:contains_item("main", "boats:boat") then
|
or not inv:contains_item("main", "boats:boat") then
|
||||||
local leftover = inv:add_item("main", "boats:boat")
|
local leftover = inv:add_item("main", "boats:boat")
|
||||||
-- if no room in inventory add a replacement boat to the world
|
-- if no room in inventory add a replacement boat to the world
|
||||||
@ -172,7 +171,8 @@ function boat.on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
local velo = self.object:get_velocity()
|
local velo = self.object:get_velocity()
|
||||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
if not self.driver and
|
||||||
|
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
self.object:set_pos(self.object:get_pos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -268,8 +268,7 @@ minetest.register_craftitem("boats:boat", {
|
|||||||
boat:set_yaw(placer:get_look_horizontal())
|
boat:set_yaw(placer:get_look_horizontal())
|
||||||
end
|
end
|
||||||
local player_name = placer and placer:get_player_name() or ""
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
if not (creative and creative.is_enabled_for and
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
creative.is_enabled_for(player_name)) then
|
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
# textdomain: boats
|
# textdomain: boats
|
||||||
Boat cruise mode on=Modalità movimento automatico barca attivata
|
Boat cruise mode on=Modalità movimento automatico barca attivata
|
||||||
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
||||||
Boat=Barca
|
Boat=Barca
|
||||||
|
4
mods/boats/locale/boats.jbo.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=.i lo bloti cu zmiku le ka klama
|
||||||
|
Boat cruise mode off=.i lo bloti cu macnu le ka klama
|
||||||
|
Boat=lo bloti
|
4
mods/boats/locale/boats.pt_BR.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Modo de cruseiro do barco ligado
|
||||||
|
Boat cruise mode off=Modo de cruseiro do barco desligado
|
||||||
|
Boat=Barco
|
@ -1,4 +1,4 @@
|
|||||||
# textdomain: boats
|
# textdomain: boats
|
||||||
Boat cruise mode on=Båtkryssningsläge på
|
Boat cruise mode on=Båtkryssningsläge på
|
||||||
Boat cruise mode off=Båtkryssningsläge av
|
Boat cruise mode off=Båtkryssningsläge av
|
||||||
Boat=Båt
|
Boat=Båt
|
||||||
|
4
mods/boats/locale/boats.sk.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Cestovný režim loďky zapnutý
|
||||||
|
Boat cruise mode off=Cestovný režim loďky vypnutý
|
||||||
|
Boat=Loďka
|
@ -141,8 +141,18 @@ local function may_replace(pos, player)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- allow replacing air and liquids
|
-- allow replacing air
|
||||||
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
if node_name == "air" then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- don't replace nodes inside protections
|
||||||
|
if minetest.is_protected(pos, player:get_player_name()) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- allow replacing liquids
|
||||||
|
if node_definition.liquidtype ~= "none" then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -154,8 +164,7 @@ local function may_replace(pos, player)
|
|||||||
|
|
||||||
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||||
-- flowers being squished by bones are more realistical than a squished stone, too
|
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||||
-- exception are of course any protected buildable_to
|
return node_definition.buildable_to
|
||||||
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local drop = function(pos, itemstack)
|
local drop = function(pos, itemstack)
|
||||||
@ -182,7 +191,6 @@ local function is_all_empty(player_inv)
|
|||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
|
||||||
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||||
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
||||||
bones_mode = "bones"
|
bones_mode = "bones"
|
||||||
@ -194,8 +202,7 @@ minetest.register_on_dieplayer(function(player)
|
|||||||
local pos_string = minetest.pos_to_string(pos)
|
local pos_string = minetest.pos_to_string(pos)
|
||||||
|
|
||||||
-- return if keep inventory set or in creative mode
|
-- return if keep inventory set or in creative mode
|
||||||
if bones_mode == "keep" or (creative and creative.is_enabled_for
|
if bones_mode == "keep" or minetest.is_creative_enabled(player_name) then
|
||||||
and creative.is_enabled_for(player:get_player_name())) then
|
|
||||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
". No bones placed")
|
". No bones placed")
|
||||||
if bones_position_message then
|
if bones_position_message then
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
# textdomain: bones
|
# textdomain: bones
|
||||||
Bones=Ossa
|
Bones=Ossa
|
||||||
@1's old bones=Ossa vecchie di @1
|
@1's old bones=Ossa vecchie di @1
|
||||||
@1 died at @2.=@1 è morto alla posizione @2.
|
@1 died at @2.=@1 è morto alla posizione @2.
|
||||||
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||||
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||||
@1's fresh bones=Ossa fresche di @1
|
@1's fresh bones=Ossa fresche di @1
|
||||||
@1's bones=Ossa di @1
|
@1's bones=Ossa di @1
|
||||||
|
8
mods/bones/locale/bones.jbo.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=lo bongu gunma
|
||||||
|
@1's old bones=.i ti tolci'o ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||||
|
@1 died at @2.=.i la'o zo'i.@1.zo'i pu morsi di'o lo me zoi pos.@2.pos.
|
||||||
|
@1 died at @2, and dropped their inventory.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije ly. te farlu lo me le dacti liste po ly.
|
||||||
|
@1 died at @2, and bones were placed.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije lo bongu gunma pu se punji
|
||||||
|
@1's fresh bones=.i ti cnino ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||||
|
@1's bones=.i ti bongu gunma po'a la'o zo'i.@1.zo'i
|
8
mods/bones/locale/bones.pt_BR.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Ossos
|
||||||
|
@1's old bones=Ossos antigos de @1
|
||||||
|
@1 died at @2.=@1 morreu em @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 morreu em @2, e seu inventário foi derrubado.
|
||||||
|
@1 died at @2, and bones were placed.=@1 morreu em @2, e os ossos foram colocados.
|
||||||
|
@1's fresh bones=Ossos recentes de @1
|
||||||
|
@1's bones=Ossos de @1
|
8
mods/bones/locale/bones.sk.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Kosti
|
||||||
|
@1's old bones=Staré kosti hráča @1
|
||||||
|
@1 died at @2.=@1 zomrel na pozícií @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 zomrel na pozícií @2 a vysypal svoj inventár.
|
||||||
|
@1 died at @2, and bones were placed.=@1 zomrel na pozícií @2 a ostali po ňom kosti.
|
||||||
|
@1's fresh bones=Čerstvé kosti hráča @1
|
||||||
|
@1's bones=Kosti hráča @1
|
Before Width: | Height: | Size: 740 B After Width: | Height: | Size: 349 B |
Before Width: | Height: | Size: 656 B After Width: | Height: | Size: 339 B |
Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 341 B |
Before Width: | Height: | Size: 700 B After Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 662 B After Width: | Height: | Size: 333 B |
@ -1,5 +1,5 @@
|
|||||||
# textdomain: bucket
|
# textdomain: bucket
|
||||||
Empty Bucket=Secchio vuoto
|
Empty Bucket=Secchio vuoto
|
||||||
Water Bucket=Secchio d'acqua
|
Water Bucket=Secchio d'acqua
|
||||||
River Water Bucket=Secchio d'acqua di fiume
|
River Water Bucket=Secchio d'acqua di fiume
|
||||||
Lava Bucket=Secchio di lava
|
Lava Bucket=Secchio di lava
|
||||||
|
5
mods/bucket/locale/bucket.jbo.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=lo baktu be no da
|
||||||
|
Water Bucket=lo baktu be lo djacu
|
||||||
|
River Water Bucket=lo baktu be lo rirxe djacu
|
||||||
|
Lava Bucket=lo baktu be lo likro'i
|
5
mods/bucket/locale/bucket.pt_BR.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Balde Vazio
|
||||||
|
Water Bucket=Balde de Água
|
||||||
|
River Water Bucket=Balde de Água do Rio
|
||||||
|
Lava Bucket=Balde de Lava
|
@ -2,4 +2,4 @@
|
|||||||
Empty Bucket=Tom hink
|
Empty Bucket=Tom hink
|
||||||
Water Bucket=Vatten hink
|
Water Bucket=Vatten hink
|
||||||
River Water Bucket=Flodvatten hink
|
River Water Bucket=Flodvatten hink
|
||||||
Lava Bucket=Lava hink
|
Lava Bucket=Lava hink
|
||||||
|
5
mods/bucket/locale/bucket.sk.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Prázdne vedro
|
||||||
|
Water Bucket=Vedro s vodou
|
||||||
|
River Water Bucket=Vedro s vodou z rieky
|
||||||
|
Lava Bucket=Vedro s lávou
|
@ -62,8 +62,8 @@ for i in ipairs (butter_list) do
|
|||||||
|
|
||||||
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
||||||
drawtype = "airlike",
|
drawtype = "airlike",
|
||||||
inventory_image = "butterflies_butterfly_"..name..".png",
|
inventory_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
|
||||||
wield_image = "butterflies_butterfly_"..name..".png",
|
wield_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
# textdomain: butterflies
|
# textdomain: butterflies
|
||||||
White Butterfly=Farfalla bianca
|
White Butterfly=Farfalla bianca
|
||||||
Red Butterfly=Farfalla rossa
|
Red Butterfly=Farfalla rossa
|
||||||
Violet Butterfly=Farfalla viola
|
Violet Butterfly=Farfalla viola
|
||||||
|
4
mods/butterflies/locale/butterflies.jbo.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=lo blabi toldi
|
||||||
|
Red Butterfly=lo xunre toldi
|
||||||
|
Violet Butterfly=lo zirpu toldi
|
4
mods/butterflies/locale/butterflies.pt_BR.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=
|
||||||
|
Red Butterfly=
|
||||||
|
Violet Butterfly=
|
@ -1,4 +1,4 @@
|
|||||||
# textdomain: butterflies
|
# textdomain: butterflies
|
||||||
White Butterfly=Vit fjäril
|
White Butterfly=Vit fjäril
|
||||||
Red Butterfly=Röd fjäril
|
Red Butterfly=Röd fjäril
|
||||||
Violet Butterfly=Violett fjäril
|
Violet Butterfly=Violett fjäril
|
||||||
|
4
mods/butterflies/locale/butterflies.sk.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Biely motýlik
|
||||||
|
Red Butterfly=Červený motýlik
|
||||||
|
Violet Butterfly=Fialový motýlik
|
@ -108,8 +108,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
|
|||||||
end
|
end
|
||||||
-- Pick up cart
|
-- Pick up cart
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not (creative and creative.is_enabled_for
|
if not minetest.is_creative_enabled(puncher:get_player_name())
|
||||||
and creative.is_enabled_for(puncher:get_player_name()))
|
|
||||||
or not inv:contains_item("main", "carts:cart") then
|
or not inv:contains_item("main", "carts:cart") then
|
||||||
local leftover = inv:add_item("main", "carts:cart")
|
local leftover = inv:add_item("main", "carts:cart")
|
||||||
-- If no room in inventory add a replacement cart to the world
|
-- If no room in inventory add a replacement cart to the world
|
||||||
@ -390,7 +389,7 @@ minetest.register_entity("carts:cart", cart_entity)
|
|||||||
minetest.register_craftitem("carts:cart", {
|
minetest.register_craftitem("carts:cart", {
|
||||||
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
|
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
|
||||||
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"),
|
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"),
|
||||||
wield_image = "carts_cart_side.png",
|
wield_image = "carts_cart_front.png",
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
local under = pointed_thing.under
|
local under = pointed_thing.under
|
||||||
local node = minetest.get_node(under)
|
local node = minetest.get_node(under)
|
||||||
@ -416,8 +415,7 @@ minetest.register_craftitem("carts:cart", {
|
|||||||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||||
{pos = pointed_thing.above}, true)
|
{pos = pointed_thing.above}, true)
|
||||||
|
|
||||||
if not (creative and creative.is_enabled_for
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||||
and creative.is_enabled_for(placer:get_player_name())) then
|
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
# textdomain: carts
|
# textdomain: carts
|
||||||
|
Cart=Kereta
|
||||||
|
(Sneak+Click to pick up)=(Menyelinap + Klik untuk ambil)
|
||||||
Rail=Rel
|
Rail=Rel
|
||||||
Powered Rail=Rel Bertenaga
|
Powered Rail=Rel Bertenaga
|
||||||
Brake Rail=Rel Rem
|
Brake Rail=Rel Rem
|
||||||
Cart=Kereta
|
|
||||||
(Sneak+Click to pick up)=(selinap + klik untuk ambil)
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
# textdomain: carts
|
# textdomain: carts
|
||||||
Cart=Vagone
|
Cart=Vagone
|
||||||
(Sneak+Click to pick up)=(Strisciare+Click per raccoglierlo)
|
(Sneak+Click to pick up)=(Strisciare+Click per raccoglierlo)
|
||||||
Rail=Binario
|
Rail=Binario
|
||||||
Powered Rail=Binario alimentato
|
Powered Rail=Binario alimentato
|
||||||
Brake Rail=Binario freno
|
Brake Rail=Binario freno
|
||||||
|
6
mods/carts/locale/carts.jbo.tr
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# textdomain: carts
|
||||||
|
Cart=lo carce
|
||||||
|
(Sneak+Click to pick up)=to lo nu dzibi'o je cu samxa'e te cabra cu tadji lo nu lebna toi
|
||||||
|
Rail=lo teryre'e
|
||||||
|
Powered Rail=lo se dikca teryre'e
|
||||||
|
Brake Rail=lo terjabre teryre'e
|
6
mods/carts/locale/carts.pt_BR.tr
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# textdomain: carts
|
||||||
|
Cart=Carrinho
|
||||||
|
(Sneak+Click to pick up)=(Esgueirar + Clique para pegar)
|
||||||
|
Rail=Trilho
|
||||||
|
Powered Rail=Trilho Energizado
|
||||||
|
Brake Rail=Trilho de Freio
|
@ -1,6 +1,6 @@
|
|||||||
# textdomain: carts
|
# textdomain: carts
|
||||||
Cart=Вагонетка
|
Cart=Вагонетка
|
||||||
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
||||||
Rail=Рельса
|
Rail=Рельсы
|
||||||
Powered Rail=Механизированная Рельса
|
Powered Rail=Запитанные рельсы
|
||||||
Brake Rail=Рельса с тормозом
|
Brake Rail=Тормозящие рельсы
|
||||||
|
@ -3,4 +3,4 @@ Cart=Vagn
|
|||||||
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
||||||
Rail=Räls
|
Rail=Räls
|
||||||
Powered Rail=Aktiverad räls
|
Powered Rail=Aktiverad räls
|
||||||
Brake Rail=Broms räls
|
Brake Rail=Broms räls
|
||||||
|
6
mods/carts/locale/carts.sk.tr
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# textdomain: carts
|
||||||
|
Cart=Vozík
|
||||||
|
(Sneak+Click to pick up)=(Zakrádanie sa + Klik pre zdvihnutie)
|
||||||
|
Rail=Koľajnica
|
||||||
|
Powered Rail=Koľajnica s pohonom
|
||||||
|
Brake Rail=Brzdná koľajnica
|
@ -1,6 +1,6 @@
|
|||||||
# textdomain: carts
|
# textdomain: carts
|
||||||
|
Cart=
|
||||||
|
(Sneak+Click to pick up)=
|
||||||
Rail=
|
Rail=
|
||||||
Powered Rail=
|
Powered Rail=
|
||||||
Brake Rail=
|
Brake Rail=
|
||||||
Cart=
|
|
||||||
(Sneak+Click to pick up)=
|
|
||||||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 459 B After Width: | Height: | Size: 363 B |
Before Width: | Height: | Size: 486 B After Width: | Height: | Size: 388 B |
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 401 B |
Before Width: | Height: | Size: 612 B After Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 456 B After Width: | Height: | Size: 435 B |
Before Width: | Height: | Size: 676 B After Width: | Height: | Size: 423 B |
Before Width: | Height: | Size: 580 B After Width: | Height: | Size: 287 B |
Before Width: | Height: | Size: 436 B After Width: | Height: | Size: 415 B |
Before Width: | Height: | Size: 614 B After Width: | Height: | Size: 407 B |
Before Width: | Height: | Size: 602 B After Width: | Height: | Size: 304 B |
Before Width: | Height: | Size: 494 B After Width: | Height: | Size: 473 B |
Before Width: | Height: | Size: 661 B After Width: | Height: | Size: 457 B |
Before Width: | Height: | Size: 707 B After Width: | Height: | Size: 451 B |
Before Width: | Height: | Size: 434 B After Width: | Height: | Size: 413 B |
Before Width: | Height: | Size: 697 B After Width: | Height: | Size: 446 B |
@ -79,7 +79,7 @@ end
|
|||||||
-- Unlimited node placement
|
-- Unlimited node placement
|
||||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||||
if placer and placer:is_player() then
|
if placer and placer:is_player() then
|
||||||
return creative.is_enabled_for(placer:get_player_name())
|
return minetest.is_creative_enabled(placer:get_player_name())
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@ -87,7 +87,7 @@ end)
|
|||||||
local old_handle_node_drops = minetest.handle_node_drops
|
local old_handle_node_drops = minetest.handle_node_drops
|
||||||
function minetest.handle_node_drops(pos, drops, digger)
|
function minetest.handle_node_drops(pos, drops, digger)
|
||||||
if not digger or not digger:is_player() or
|
if not digger or not digger:is_player() or
|
||||||
not creative.is_enabled_for(digger:get_player_name()) then
|
not minetest.is_creative_enabled(digger:get_player_name()) then
|
||||||
return old_handle_node_drops(pos, drops, digger)
|
return old_handle_node_drops(pos, drops, digger)
|
||||||
end
|
end
|
||||||
local inv = digger:get_inventory()
|
local inv = digger:get_inventory()
|
||||||
|
@ -33,7 +33,7 @@ function creative.init_creative_inventory(player)
|
|||||||
minetest.create_detached_inventory("creative_" .. player_name, {
|
minetest.create_detached_inventory("creative_" .. player_name, {
|
||||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
||||||
local name = player2 and player2:get_player_name() or ""
|
local name = player2 and player2:get_player_name() or ""
|
||||||
if not creative.is_enabled_for(name) or
|
if not minetest.is_creative_enabled(name) or
|
||||||
to_list == "main" then
|
to_list == "main" then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
@ -44,7 +44,7 @@ function creative.init_creative_inventory(player)
|
|||||||
end,
|
end,
|
||||||
allow_take = function(inv, listname, index, stack, player2)
|
allow_take = function(inv, listname, index, stack, player2)
|
||||||
local name = player2 and player2:get_player_name() or ""
|
local name = player2 and player2:get_player_name() or ""
|
||||||
if not creative.is_enabled_for(name) then
|
if not minetest.is_creative_enabled(name) then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
return -1
|
return -1
|
||||||
@ -143,7 +143,7 @@ function creative.register_tab(name, title, items)
|
|||||||
sfinv.register_page("creative:" .. name, {
|
sfinv.register_page("creative:" .. name, {
|
||||||
title = title,
|
title = title,
|
||||||
is_in_nav = function(self, player, context)
|
is_in_nav = function(self, player, context)
|
||||||
return creative.is_enabled_for(player:get_player_name())
|
return minetest.is_creative_enabled(player:get_player_name())
|
||||||
end,
|
end,
|
||||||
get = function(self, player, context)
|
get = function(self, player, context)
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
@ -248,7 +248,7 @@ creative.register_tab("craftitems", S("Items"), registered_craftitems)
|
|||||||
|
|
||||||
local old_homepage_name = sfinv.get_homepage_name
|
local old_homepage_name = sfinv.get_homepage_name
|
||||||
function sfinv.get_homepage_name(player)
|
function sfinv.get_homepage_name(player)
|
||||||
if creative.is_enabled_for(player:get_player_name()) then
|
if minetest.is_creative_enabled(player:get_player_name()) then
|
||||||
return "creative:all"
|
return "creative:all"
|
||||||
else
|
else
|
||||||
return old_homepage_name(player)
|
return old_homepage_name(player)
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
||||||
Search=Cari
|
Search=Cari
|
||||||
Reset=Atur ulang
|
Reset=Atur ulang
|
||||||
Previous page=Halaman sebelumnya
|
Previous page=Halaman sebelumnya
|
||||||
@ -7,4 +8,3 @@ All=Semua
|
|||||||
Nodes=Nodus
|
Nodes=Nodus
|
||||||
Tools=Perkakas
|
Tools=Perkakas
|
||||||
Items=Barang
|
Items=Barang
|
||||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||||
Search=Cerca
|
Search=Cerca
|
||||||
Reset=Azzera
|
Reset=Azzera
|
||||||
Previous page=Pagina precedente
|
Previous page=Pagina precedente
|
||||||
Next page=Pagina successiva
|
Next page=Pagina successiva
|
||||||
All=Tutto
|
All=Tutto
|
||||||
Nodes=Nodi
|
Nodes=Nodi
|
||||||
Tools=Strumenti
|
Tools=Strumenti
|
||||||
Items=Oggetti
|
Items=Oggetti
|
||||||
|