forked from nalc/nalc_game
Add option to disable bed's night skip - Solve second point of #512 by adding a setting, enable_bed_night_skip
, with default value of true
.
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@ -26,3 +26,11 @@
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# Enable the stairs mod ABM that replaces the old 'upside down'
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# Enable the stairs mod ABM that replaces the old 'upside down'
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# stair and slab nodes in old maps with the new param2 versions.
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# stair and slab nodes in old maps with the new param2 versions.
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#enable_stairs_replace_abm = false
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#enable_stairs_replace_abm = false
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# Whether you allow respawning in beds
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# Default value is true
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#enable_bed_respawn = true
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# Whether players can skip night by sleeping
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# Default value is true
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#enable_bed_night_skip = true
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@ -14,7 +14,8 @@ if more than 50% of the players are lying in bed and use this option.
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Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
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Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
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is set to the beds location and you will respawn there after death.
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is set to the beds location and you will respawn there after death.
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
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You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
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the /set command ingame.
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License of source code, textures: WTFPL
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License of source code, textures: WTFPL
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@ -21,6 +21,14 @@ local function get_look_yaw(pos)
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end
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end
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end
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end
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local function is_night_skip_enabled()
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local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
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if enable_night_skip == nil then
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enable_night_skip = true
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end
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return enable_night_skip
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end
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local function check_in_beds(players)
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local function check_in_beds(players)
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local in_bed = beds.player
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local in_bed = beds.player
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if not players then
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if not players then
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@ -101,7 +109,7 @@ local function update_formspecs(finished)
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else
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else
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form_n = beds.formspec ..
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form_n = beds.formspec ..
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"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
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"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
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if is_majority then
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if is_majority and is_night_skip_enabled() then
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form_n = form_n ..
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form_n = form_n ..
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"button_exit[2,8;4,0.75;force;Force night skip]"
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"button_exit[2,8;4,0.75;force;Force night skip]"
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end
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end
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@ -154,11 +162,13 @@ function beds.on_rightclick(pos, player)
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-- skip the night and let all players stand up
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-- skip the night and let all players stand up
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if check_in_beds() then
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if check_in_beds() then
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minetest.after(2, function()
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minetest.after(2, function()
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beds.skip_night()
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if not is_sp then
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if not is_sp then
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update_formspecs(true)
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update_formspecs(is_night_skip_enabled())
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end
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end
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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beds.kick_players()
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end
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end)
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end)
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end
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end
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end
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end
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@ -189,9 +199,11 @@ minetest.register_on_leaveplayer(function(player)
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beds.player[name] = nil
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beds.player[name] = nil
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if check_in_beds() then
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if check_in_beds() then
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minetest.after(2, function()
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minetest.after(2, function()
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update_formspecs(is_night_skip_enabled())
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.skip_night()
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update_formspecs(true)
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beds.kick_players()
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beds.kick_players()
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end
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end)
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end)
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end
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end
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end)
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end)
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@ -206,8 +218,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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if fields.force then
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if fields.force then
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update_formspecs(is_night_skip_enabled())
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.skip_night()
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update_formspecs(true)
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beds.kick_players()
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beds.kick_players()
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end
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end
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end
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end)
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end)
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