forked from nalc/nalc_game
Add backface_culling to open chests and fencegates
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@ -1990,12 +1990,19 @@ function default.register_chest(name, d)
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local def_closed = table.copy(def)
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def_opened.mesh = "chest_open.obj"
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for i = 1, #def_opened.tiles do
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if type(def_opened.tiles[i]) == "string" then
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def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
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elseif def_opened.tiles[i].backface_culling == nil then
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def_opened.tiles[i].backface_culling = true
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end
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end
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def_opened.drop = "default:" .. name
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def_opened.groups.not_in_creative_inventory = 1
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def_opened.selection_box = {
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type = "fixed",
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fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
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}
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}
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def_opened.can_dig = function()
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return false
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end
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