forked from nalc/nalc_game
Restructure default/nodes.lua
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d1e715ebac
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@ -298,3 +298,42 @@ minetest.register_abm({
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end
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})
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--
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-- Grass growing
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--
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minetest.register_abm({
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nodenames = {"default:dirt"},
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interval = 2,
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chance = 200,
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
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and nodedef.liquidtype == "none"
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and (minetest.get_node_light(above) or 0) >= 13 then
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if name == "default:snow" or name == "default:snowblock" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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else
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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end
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end
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end
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})
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass"},
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interval = 2,
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chance = 20,
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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if name ~= "ignore" and nodedef
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and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
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and nodedef.liquidtype == "none") then
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minetest.set_node(pos, {name = "default:dirt"})
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end
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end
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})
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