forked from nalc/nalc_game
		
	Doors: Allow arbitrary recipe to be passed, even nil
This allows mod makers to register their own recipies, including none, to register doors.
This commit is contained in:
		| @@ -352,14 +352,12 @@ function doors.register(name, def) | ||||
| 		}, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_craft({ | ||||
| 		output = "doors:" .. name, | ||||
| 		recipe = { | ||||
| 			{def.material,def.material}; | ||||
| 			{def.material,def.material}; | ||||
| 			{def.material,def.material}; | ||||
| 		} | ||||
| 	}) | ||||
| 	if def.recipe then | ||||
| 		minetest.register_craft({ | ||||
| 			output = "doors:" .. name, | ||||
| 			recipe = def.recipe, | ||||
| 		}) | ||||
| 	end | ||||
|  | ||||
| 	_doors.registered_doors["doors:" .. name .. "_a"] = true | ||||
| 	_doors.registered_doors["doors:" .. name .. "_b"] = true | ||||
| @@ -370,7 +368,11 @@ doors.register("door_wood", { | ||||
| 		description = "Wooden Door", | ||||
| 		inventory_image = "doors_item_wood.png", | ||||
| 		groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, | ||||
| 		material = "group:wood", | ||||
| 		recipe = { | ||||
| 			{"group:wood", "group:wood"}, | ||||
| 			{"group:wood", "group:wood"}, | ||||
| 			{"group:wood", "group:wood"}, | ||||
| 		} | ||||
| }) | ||||
|  | ||||
| doors.register("door_steel", { | ||||
| @@ -379,7 +381,11 @@ doors.register("door_steel", { | ||||
| 		inventory_image = "doors_item_steel.png", | ||||
| 		protected = true, | ||||
| 		groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 }, | ||||
| 		material = "default:steel_ingot", | ||||
| 		recipe = { | ||||
| 			{"default:steel_ingot", "default:steel_ingot"}, | ||||
| 			{"default:steel_ingot", "default:steel_ingot"}, | ||||
| 			{"default:steel_ingot", "default:steel_ingot"}, | ||||
| 		} | ||||
| }) | ||||
|  | ||||
| doors.register("door_glass", { | ||||
| @@ -387,8 +393,12 @@ doors.register("door_glass", { | ||||
| 		description = "Glass Door", | ||||
| 		inventory_image = "doors_item_glass.png", | ||||
| 		groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, | ||||
| 		material = "default:glass", | ||||
| 		sounds = default.node_sound_glass_defaults(), | ||||
| 		recipe = { | ||||
| 			{"default:glass", "default:glass"}, | ||||
| 			{"default:glass", "default:glass"}, | ||||
| 			{"default:glass", "default:glass"}, | ||||
| 		} | ||||
| }) | ||||
|  | ||||
| doors.register("door_obsidian_glass", { | ||||
| @@ -396,8 +406,12 @@ doors.register("door_obsidian_glass", { | ||||
| 		description = "Glass Door", | ||||
| 		inventory_image = "doors_item_obsidian_glass.png", | ||||
| 		groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, | ||||
| 		material = "default:obsidian_glass", | ||||
| 		sounds = default.node_sound_glass_defaults(), | ||||
| 		recipe = { | ||||
| 			{"default:obsidian_glass", "default:obsidian_glass"}, | ||||
| 			{"default:obsidian_glass", "default:obsidian_glass"}, | ||||
| 			{"default:obsidian_glass", "default:obsidian_glass"}, | ||||
| 		}, | ||||
| }) | ||||
|  | ||||
| ----trapdoor---- | ||||
|   | ||||
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