atdalīts no nalc/nalc_game
Move nyancats into a separate mod
Nyancats are independent in the default mod. Nothing else uses them or their code. Separating it into a separate mod makes it easier for subgames to remove them. It also makes it easier for a mod to depend on nyancats, as lots of subgames don't have them. Default/mapgen.lua: Register biomes, ores and decorations in singlenode mapgen. These were never disabled anyway because singlenode was removed from the world creation menu.
Šī revīzija ir iekļauta:
revīziju iesūtīja
paramat
vecāks
0bd13d11cf
revīzija
3661cb61e3
12
game_api.txt
12
game_api.txt
@ -250,6 +250,18 @@ Give Initial Stuff API
|
||||
^ str is a comma separated list of initial stuff
|
||||
^ Adds items to the list of items to be given
|
||||
|
||||
Nyancat API
|
||||
-----------
|
||||
|
||||
`nyancat.place(pos, facedir, length)`
|
||||
|
||||
^ Place a cat at `pos` facing `facedir` with tail length `length`
|
||||
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
|
||||
|
||||
`nyancat.generate(minp, maxp, seed)`
|
||||
|
||||
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
|
||||
you can redefine nyancat.generate() to be an empty function
|
||||
|
||||
TNT API
|
||||
----------
|
||||
|
Atsaukties uz šo jaunā problēmā
Block a user