forked from nalc/nalc_game
Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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@ -278,7 +278,7 @@ function default.mgv6_ongen(minp, maxp, seed)
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end
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end
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end
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function default.make_cactus(pos, size)
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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@ -377,7 +377,7 @@ function default.mgv6_ongen(minp, maxp, seed)
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break
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end
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end
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if ground_y then
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local p = {x=x,y=ground_y+1,z=z}
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local nn = minetest.get_node(p).name
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@ -388,14 +388,14 @@ function default.mgv6_ongen(minp, maxp, seed)
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-- If desert sand, add dry shrub
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if nn == "default:desert_sand" then
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minetest.set_node(p,{name="default:dry_shrub"})
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-- If dirt with grass, add grass
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elseif nn == "default:dirt_with_grass" then
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minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)})
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end
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end
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end
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end
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end
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end
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@ -406,9 +406,8 @@ end
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-- Detect mapgen and register suitable on-generated function
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--
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minetest.register_on_mapgen_init(function(MapgenParams)
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mgname = MapgenParams.mgname
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if mgname == "v6" then
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minetest.register_on_mapgen_init(function(mg_params)
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if mg_params.mgname == "v6" then
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minetest.register_on_generated(default.mgv6_ongen)
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end
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end)
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@ -466,4 +465,3 @@ function default.generate_nyancats(minp, maxp, seed)
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end
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minetest.register_on_generated(default.generate_nyancats)
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@ -26,7 +26,7 @@ function flowers.mgv6ongen(minp, maxp, seed)
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break
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end
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end
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if ground_y then
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local p = {x=x,y=ground_y+1,z=z}
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local nn = minetest.get_node(p).name
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@ -54,7 +54,7 @@ function flowers.mgv6ongen(minp, maxp, seed)
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end
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end
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end
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end
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end
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end
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@ -63,10 +63,8 @@ end
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-- Enable in mapgen v6 only
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minetest.register_on_mapgen_init(function(MapgenParams)
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mgname = MapgenParams.mgname
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if mgname == "v6" then
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minetest.register_on_mapgen_init(function(mg_params)
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if mg_params.mgname == "v6" then
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minetest.register_on_generated(flowers.mgv6ongen)
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end
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end)
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