forked from nalc/nalc_game
		
	Doors: Trim open fencegate collison box again
The collision box still extended into a neighbouring empty node, causing falling node objects to collide but not transform back into normal nodes. Completes the fix started in a previous similar commit.
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		| @@ -696,7 +696,7 @@ function doors.register_fencegate(name, def) | ||||
| 	fence_open.collision_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4}, | ||||
| 			{-5/8, -3/8, -1/2, -3/8, 3/8, 0}}, | ||||
| 			{-1/2, -3/8, -1/2, -3/8, 3/8, 0}}, | ||||
| 	} | ||||
|  | ||||
| 	minetest.register_node(":" .. name .. "_closed", fence_closed) | ||||
|   | ||||
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