forked from nalc/nalc_game
		
	Add specific groups to different types of grass (#2852)
This commit is contained in:
		| @@ -1450,7 +1450,7 @@ minetest.register_node("default:junglegrass", { | ||||
| 	sunlight_propagates = true, | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, | ||||
| 	groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, junglegrass = 1, flammable = 1}, | ||||
| 	sounds = default.node_sound_leaves_defaults(), | ||||
| 	selection_box = { | ||||
| 		type = "fixed", | ||||
| @@ -1471,7 +1471,8 @@ minetest.register_node("default:grass_1", { | ||||
| 	sunlight_propagates = true, | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, | ||||
| 	groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, | ||||
| 		normal_grass = 1, flammable = 1}, | ||||
| 	sounds = default.node_sound_leaves_defaults(), | ||||
| 	selection_box = { | ||||
| 		type = "fixed", | ||||
| @@ -1501,7 +1502,8 @@ for i = 2, 5 do | ||||
| 		buildable_to = true, | ||||
| 		drop = "default:grass_1", | ||||
| 		groups = {snappy = 3, flora = 1, attached_node = 1, | ||||
| 			not_in_creative_inventory = 1, grass = 1, flammable = 1}, | ||||
| 			not_in_creative_inventory = 1, grass = 1, | ||||
| 			normal_grass = 1, flammable = 1}, | ||||
| 		sounds = default.node_sound_leaves_defaults(), | ||||
| 		selection_box = { | ||||
| 			type = "fixed", | ||||
| @@ -1523,7 +1525,7 @@ minetest.register_node("default:dry_grass_1", { | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	groups = {snappy = 3, flammable = 3, flora = 1, | ||||
| 		attached_node = 1, dry_grass = 1}, | ||||
| 		attached_node = 1, grass = 1, dry_grass = 1}, | ||||
| 	sounds = default.node_sound_leaves_defaults(), | ||||
| 	selection_box = { | ||||
| 		type = "fixed", | ||||
| @@ -1552,7 +1554,7 @@ for i = 2, 5 do | ||||
| 		walkable = false, | ||||
| 		buildable_to = true, | ||||
| 		groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, | ||||
| 			not_in_creative_inventory=1, dry_grass = 1}, | ||||
| 			not_in_creative_inventory = 1, grass = 1, dry_grass = 1}, | ||||
| 		drop = "default:dry_grass_1", | ||||
| 		sounds = default.node_sound_leaves_defaults(), | ||||
| 		selection_box = { | ||||
| @@ -1574,7 +1576,8 @@ minetest.register_node("default:fern_1", { | ||||
| 	sunlight_propagates = true, | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1}, | ||||
| 	groups = {snappy = 3, flammable = 3, flora = 1, grass = 1, | ||||
| 		fern = 1, attached_node = 1}, | ||||
| 	sounds = default.node_sound_leaves_defaults(), | ||||
| 	selection_box = { | ||||
| 		type = "fixed", | ||||
| @@ -1604,7 +1607,7 @@ for i = 2, 3 do | ||||
| 		walkable = false, | ||||
| 		buildable_to = true, | ||||
| 		groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, | ||||
| 			not_in_creative_inventory=1}, | ||||
| 			grass = 1, fern = 1, not_in_creative_inventory = 1}, | ||||
| 		drop = "default:fern_1", | ||||
| 		sounds = default.node_sound_leaves_defaults(), | ||||
| 		selection_box = { | ||||
| @@ -1626,7 +1629,8 @@ minetest.register_node("default:marram_grass_1", { | ||||
| 	sunlight_propagates = true, | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	groups = {snappy = 3, flammable = 3, attached_node = 1}, | ||||
| 	groups = {snappy = 3, flammable = 3, flora = 1, grass = 1, marram_grass = 1, | ||||
| 		attached_node = 1}, | ||||
| 	sounds = default.node_sound_leaves_defaults(), | ||||
| 	selection_box = { | ||||
| 		type = "fixed", | ||||
| @@ -1654,8 +1658,8 @@ for i = 2, 3 do | ||||
| 		sunlight_propagates = true, | ||||
| 		walkable = false, | ||||
| 		buildable_to = true, | ||||
| 		groups = {snappy = 3, flammable = 3, attached_node = 1, | ||||
| 			not_in_creative_inventory=1}, | ||||
| 		groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, | ||||
| 			grass = 1, marram_grass = 1, not_in_creative_inventory = 1}, | ||||
| 		drop = "default:marram_grass_1", | ||||
| 		sounds = default.node_sound_leaves_defaults(), | ||||
| 		selection_box = { | ||||
|   | ||||
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