forked from nalc/nalc_game
Fix crash in boats mod
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7e5dc6c374
commit
46b6cee1fc
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@ -36,7 +36,7 @@ local boat = {
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visual = "mesh",
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mesh = "boat.x",
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textures = {"default_wood.png"},
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driver = nil,
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v = 0,
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last_v = 0,
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@ -76,6 +76,7 @@ function boat:get_staticdata()
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end
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function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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puncher:set_detach()
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self.object:remove()
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if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
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puncher:get_inventory():add_item("main", "boats:boat")
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@ -94,14 +95,14 @@ function boat:on_step(dtime)
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self.v = self.v-0.08
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end
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if ctrl.left then
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if ctrl.down then
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if ctrl.down then
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self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120)
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else
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self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120)
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end
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end
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if ctrl.right then
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if ctrl.down then
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if ctrl.down then
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self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120)
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else
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self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120)
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@ -122,7 +123,7 @@ function boat:on_step(dtime)
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if math.abs(self.v) > 4.5 then
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self.v = 4.5*get_sign(self.v)
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end
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local p = self.object:getpos()
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p.y = p.y-0.5
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local new_velo = {x=0,y=0,z=0}
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@ -170,7 +171,7 @@ minetest.register_craftitem("boats:boat", {
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wield_image = "boat_wield.png",
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wield_scale = {x=2, y=2, z=1},
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liquids_pointable = true,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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