forked from nalc/nalc_game
Add search on enter press to creative inventory
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471d1cf159
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@ -125,7 +125,7 @@ creative.set_creative_formspec = function(player, start_i)
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tooltip[creative_clear;Reset]
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tooltip[creative_clear;Reset]
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listring[current_player;main]
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listring[current_player;main]
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]] ..
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]] ..
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"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
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"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. ";false]" ..
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"listring[detached:creative_" .. player_name .. ";main]" ..
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"listring[detached:creative_" .. player_name .. ";main]" ..
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"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
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"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
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@ -192,7 +192,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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inv.filter = ""
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inv.filter = ""
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creative.update_creative_inventory(player_name)
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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creative.set_creative_formspec(player, 0)
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elseif fields.creative_search then
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elseif fields.creative_search or
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fields.key_enter_field == "creative_filter" then
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player_inventory[player_name].start_i = 1
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player_inventory[player_name].start_i = 1
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inv.filter = fields.creative_filter:lower()
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inv.filter = fields.creative_filter:lower()
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creative.update_creative_inventory(player_name)
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creative.update_creative_inventory(player_name)
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