forked from nalc/nalc_game
		
	Doors: place sound when placing a door.
Due to door items being the thing that's placed, we need to explicitly play a sound when placing a door. Fixes #1363
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		@@ -332,6 +332,8 @@ function doors.register(name, def)
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				itemstack:take_item()
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			end
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			minetest.sound_play(def.sounds.place, {pos = pos})
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			on_place_node(pos, minetest.get_node(pos),
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				placer, node, itemstack, pointed_thing)
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