forked from nalc/nalc_game
Bones: Improve bones textures
Add mouth, remove jaw shadow, shade eyesockets. Darker shading for spine and rotate texture using ^[transform2 instead of inverting texture. Use 'node sound gravel defaults' for sounds.
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@ -27,7 +27,7 @@ local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_e
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minetest.register_node("bones:bones", {
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minetest.register_node("bones:bones", {
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description = "Bones",
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description = "Bones",
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tiles = {
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tiles = {
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"bones_top.png",
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"bones_top.png^[transform2",
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"bones_bottom.png",
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"bones_bottom.png",
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"bones_side.png",
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"bones_side.png",
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"bones_side.png",
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"bones_side.png",
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@ -36,10 +36,7 @@ minetest.register_node("bones:bones", {
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},
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},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {dig_immediate = 2},
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groups = {dig_immediate = 2},
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_gravel_defaults(),
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footstep = {name = "default_gravel_footstep", gain = 0.5},
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dug = {name = "default_gravel_footstep", gain = 1.0},
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}),
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can_dig = function(pos, player)
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can_dig = function(pos, player)
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local inv = minetest.get_meta(pos):get_inventory()
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local inv = minetest.get_meta(pos):get_inventory()
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