forked from nalc/nalc_game
		
	Bones: Improve bones textures
Add mouth, remove jaw shadow, shade eyesockets. Darker shading for spine and rotate texture using ^[transform2 instead of inverting texture. Use 'node sound gravel defaults' for sounds.
This commit is contained in:
		@@ -27,7 +27,7 @@ local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_e
 | 
			
		||||
minetest.register_node("bones:bones", {
 | 
			
		||||
	description = "Bones",
 | 
			
		||||
	tiles = {
 | 
			
		||||
		"bones_top.png",
 | 
			
		||||
		"bones_top.png^[transform2",
 | 
			
		||||
		"bones_bottom.png",
 | 
			
		||||
		"bones_side.png",
 | 
			
		||||
		"bones_side.png",
 | 
			
		||||
@@ -36,10 +36,7 @@ minetest.register_node("bones:bones", {
 | 
			
		||||
	},
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	groups = {dig_immediate = 2},
 | 
			
		||||
	sounds = default.node_sound_dirt_defaults({
 | 
			
		||||
		footstep = {name = "default_gravel_footstep", gain = 0.5},
 | 
			
		||||
		dug = {name = "default_gravel_footstep", gain = 1.0},
 | 
			
		||||
	}),
 | 
			
		||||
	sounds = default.node_sound_gravel_defaults(),
 | 
			
		||||
 | 
			
		||||
	can_dig = function(pos, player)
 | 
			
		||||
		local inv = minetest.get_meta(pos):get_inventory()
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							| 
		 Before Width: | Height: | Size: 655 B After Width: | Height: | Size: 656 B  | 
										
											Binary file not shown.
										
									
								
							| 
		 Before Width: | Height: | Size: 644 B After Width: | Height: | Size: 662 B  | 
		Reference in New Issue
	
	Block a user