forked from nalc/nalc_game
Add API doors : Sound for door open and close.
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@ -46,6 +46,8 @@ The doors mod allows modders to register custom doors.
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node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
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node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
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selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
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selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
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selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
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selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
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sound_open_door = sound play for open door, OPTIONAL,
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sound_close_door = sound play for close door, OPTIONAL,
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only_placer_can_open = true/false,
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only_placer_can_open = true/false,
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^ If true, only placer can open the door (locked for others)
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^ If true, only placer can open the door (locked for others)
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}
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}
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@ -46,6 +46,14 @@ function doors.register_door(name, def)
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def.selection_box_top = box
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def.selection_box_top = box
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end
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end
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if not def.sound_close_door then
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def.sound_close_door = "door_close"
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end
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if not def.sound_open_door then
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def.sound_open_door = "door_open"
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end
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minetest.register_craftitem(name, {
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minetest.register_craftitem(name, {
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description = def.description,
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description = def.description,
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inventory_image = def.inventory_image,
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inventory_image = def.inventory_image,
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@ -138,17 +146,17 @@ function doors.register_door(name, def)
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pos.y = pos.y-dir
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pos.y = pos.y-dir
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minetest.swap_node(pos, {name=replace, param2=p2})
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minetest.swap_node(pos, {name=replace, param2=p2})
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local snd_1 = "_close"
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local snd_1 = def.sound_close_door
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local snd_2 = "_open"
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local snd_2 = def.sound_open_door
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if params[1] == 3 then
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if params[1] == 3 then
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snd_1 = "_open"
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snd_1 = def.sound_open_door
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snd_2 = "_close"
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snd_2 = def.sound_close_door
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end
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end
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if is_right(pos) then
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if is_right(pos) then
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minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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else
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minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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end
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end
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