forked from nalc/nalc_game
		
	Make farming more flexible
- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants
			
			
This commit is contained in:
		
							
								
								
									
										27
									
								
								mods/farming/API.txt
									
									
									
									
									
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										27
									
								
								mods/farming/API.txt
									
									
									
									
									
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							@@ -0,0 +1,27 @@
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farming.register_hoe(name, hoe definition)
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 -> Register a new hoe, see [hoe definition]
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farming.register_plant(name, Plant definition)
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 -> Register a new growing plant, see [Plant definition]
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Hoe Definition
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{
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	description = "",	-- Description for tooltip
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	inventory_image = "unknown_item.png",	-- Image to be used as wield- and inventory image
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	max_uses = 30,	-- Uses until destroyed
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	recipe = {	-- Craft recipe
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		{"air", "air", "air"},
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		{"", "group:stick"},
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		{"", "group:stick"},
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	}
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}
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Plant definition
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{
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	description = "",	-- Description of seed item
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	inventory_image = "unknown_item.png",	-- Image to be used as seed's wield- and inventory image
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	steps = 8,	-- How many steps the plant has to grow, until it can be harvested
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	^ Always provide a plant texture for ech step, format: modname_plantname_i.png (i = stepnumber)
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	minlight = 13, -- Minimum light to grow
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	maxlight = LIGHT_MAX -- Maximum light to grow
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}
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@@ -3,7 +3,7 @@ Minetest 0.4 mod: farming
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License of source code:
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-----------------------
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Copyright (C) 2012-2013 PilzAdam
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Copyright (C) 2014 webdesigner97
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            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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                    Version 2, December 2004
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		||||
							
								
								
									
										284
									
								
								mods/farming/api.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										284
									
								
								mods/farming/api.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,284 @@
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-- Wear out hoes, place soil
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-- TODO Ignore group:flower
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farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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	local pt = pointed_thing
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	-- check if pointing at a node
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	if not pt then
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		return
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	end
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	if pt.type ~= "node" then
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		return
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	end
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	local under = minetest.get_node(pt.under)
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	local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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	local above = minetest.get_node(p)
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	-- return if any of the nodes is not registered
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	if not minetest.registered_nodes[under.name] then
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		return
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	end
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	if not minetest.registered_nodes[above.name] then
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		return
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	end
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	-- check if the node above the pointed thing is air
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	if above.name ~= "air" then
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		return
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	end
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	-- check if pointing at soil
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	if minetest.get_item_group(under.name, "soil") ~= 1 then
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		return
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	end
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	-- check if (wet) soil defined
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	local regN = minetest.registered_nodes
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	if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
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		return
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	end
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	-- turn the node into soil, wear out item and play sound
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	minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
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	minetest.sound_play("default_dig_crumbly", {
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		pos = pt.under,
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		gain = 0.5,
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	})
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	itemstack:add_wear(65535/(uses-1))
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	return itemstack
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end
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-- Register new hoes
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farming.register_hoe = function(name, def)
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	-- Check for : prefix (register new hoes in your mod's namespace)
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	if name:sub(1,1) ~= ":" then
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		name = ":" .. name
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	end
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	-- Check def table
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	if def.description == nil then
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		def.description = "Hoe"
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	end
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	if def.inventory_image == nil then
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		def.inventory_image = "unknown_item.png"
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	end
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	if def.recipe == nil then
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		def.recipe = {
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			{"air","air",""},
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			{"","group:stick",""},
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			{"","group:stick",""}
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		}
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	end
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	if def.max_uses == nil then
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		def.max_uses = 30
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	end
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	-- Register the tool
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	minetest.register_tool(name, {
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		description = def.description,
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		inventory_image = def.inventory_image,
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		on_use = function(itemstack, user, pointed_thing)
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			return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
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		end
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	})
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	-- Register its recipe
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	minetest.register_craft({
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		output = name:gsub(":", "", 1),
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		recipe = def.recipe
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	})
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end
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-- Seed placement
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farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
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	local pt = pointed_thing
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	-- check if pointing at a node
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	if not pt then
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		return
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	end
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	if pt.type ~= "node" then
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		return
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	end
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	local under = minetest.get_node(pt.under)
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	local above = minetest.get_node(pt.above)
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	-- return if any of the nodes is not registered
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	if not minetest.registered_nodes[under.name] then
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		return
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	end
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	if not minetest.registered_nodes[above.name] then
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		return
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	end
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	-- check if pointing at the top of the node
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	if pt.above.y ~= pt.under.y+1 then
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		return
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	end
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	-- check if you can replace the node above the pointed node
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	if not minetest.registered_nodes[above.name].buildable_to then
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		return
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	end
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	-- check if pointing at soil
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	if minetest.get_item_group(under.name, "soil") < 2 then
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		return
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	end
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	-- add the node and remove 1 item from the itemstack
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	minetest.add_node(pt.above, {name = plantname, param2 = 1})
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	if not minetest.setting_getbool("creative_mode") then
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		itemstack:take_item()
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	end
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	return itemstack
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end
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-- Register plants
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farming.register_plant = function(name, def)
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	local mname = name:split(":")[1]
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	local pname = name:split(":")[2]
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	-- Check def table
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	if def.description == nil then
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		def.description = "Seed"
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	end
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	if def.inventory_image == nil then
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		def.inventory_image = "unknown_item.png"
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	end
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	if def.steps == nil then
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		return nil
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	end
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	if def.minlight == nil then
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		def.minlight = 1
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	end
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	if def.maxlight == nil then
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		def.maxlight = 14
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	end
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	if not def.fertility then
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		def.fertility = {}
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	end
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	-- Register seed
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	local g = {seed = 1, snappy = 3, attached_node = 1}
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	for k, v in pairs(def.fertility) do
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		g[v] = 1
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	end
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	minetest.register_node(":" .. mname .. ":seed_" .. pname, {
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		description = def.description,
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		tiles = {def.inventory_image},
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		inventory_image = def.inventory_image,
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		wield_image = def.inventory_image,
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		drawtype = "signlike",
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		groups = g,
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		paramtype = "light",
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		paramtype2 = "wallmounted",
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		walkable = false,
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		sunlight_propagates = true,
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		selection_box = {
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			type = "fixed",
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			fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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		},
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		fertility = def.fertility,
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		on_place = function(itemstack, placer, pointed_thing)
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			return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
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		end
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	})
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	-- Seed -> plant
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	minetest.register_abm({
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		nodenames = {"group:seed"},
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		neighbors = {"group:soil"},
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		interval = 90,
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		chance = 2,
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		action = function(pos, node)
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			local seedferts = minetest.registered_nodes[node.name].fertility
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			local soilferts = {}
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			-- Collect fertilities of soil
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			for k, v in pairs(minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name].groups) do
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				if k == "grassland" or k == "desert" then
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					soilferts[k] = k
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				end
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			end
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			-- Cannot grow if no fertility match found
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			local fertmatch = false
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			for k, v in pairs(seedferts) do
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				if soilferts[v] ~= nil then
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					fertmatch = true
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		||||
					break
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				end
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		||||
			end
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		||||
			
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			if fertmatch == true and minetest.get_item_group(minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name, "wet") ~= 0 then
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				minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"})
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			end
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		end
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	})
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	-- Register harvest
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	minetest.register_craftitem(":" .. mname .. ":" .. pname, {
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		description = pname:gsub("^%l", string.upper),
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		inventory_image = mname .. "_" .. pname .. ".png",
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	})
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	-- Register growing steps
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	for i=1,def.steps do
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		local drop = {
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			items = {
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				{items = {mname .. ":" .. pname}, rarity = 9 - i},
 | 
			
		||||
				{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
 | 
			
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				{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
 | 
			
		||||
				{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
 | 
			
		||||
			}
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		||||
		}
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		local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
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		nodegroups[pname] = i
 | 
			
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		minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
 | 
			
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			drawtype = "plantlike",
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			waving = 1,
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		||||
			tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
 | 
			
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			paramtype = "light",
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			walkable = false,
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			buildable_to = true,
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		||||
			is_ground_content = true,
 | 
			
		||||
			drop = drop,
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			selection_box = {
 | 
			
		||||
				type = "fixed",
 | 
			
		||||
				fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
 | 
			
		||||
			},
 | 
			
		||||
			groups = nodegroups,
 | 
			
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			sounds = default.node_sound_leaves_defaults(),
 | 
			
		||||
		})
 | 
			
		||||
	end
 | 
			
		||||
	-- Growing ABM
 | 
			
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	minetest.register_abm({
 | 
			
		||||
		nodenames = {"group:" .. pname},
 | 
			
		||||
		neighbors = {"group:soil"},
 | 
			
		||||
		interval = 90,
 | 
			
		||||
		chance = 2,
 | 
			
		||||
		action = function(pos, node)
 | 
			
		||||
			-- return if already full grown
 | 
			
		||||
			if minetest.get_item_group(node.name, pname) == def.steps then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			-- check if on wet soil
 | 
			
		||||
			pos.y = pos.y - 1
 | 
			
		||||
			local n = minetest.get_node(pos)
 | 
			
		||||
			if minetest.get_item_group(n.name, "soil") < 3 then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
			
 | 
			
		||||
			-- check light
 | 
			
		||||
			if not minetest.get_node_light(pos) then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			if minetest.get_node_light(pos) < def.minlight or minetest.get_node_light(pos) > def.maxlight then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			-- grow
 | 
			
		||||
			local height = minetest.get_item_group(node.name, pname) + 1
 | 
			
		||||
			minetest.set_node(pos, {name = mname .. ":" .. pname .. "_" .. height})
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
	-- Return
 | 
			
		||||
	local r = {
 | 
			
		||||
		seed = mname .. ":seed_" .. pname,
 | 
			
		||||
		harvest = mname .. ":" .. pname
 | 
			
		||||
	}
 | 
			
		||||
	return r
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										65
									
								
								mods/farming/hoes.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								mods/farming/hoes.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,65 @@
 | 
			
		||||
farming.register_hoe(":farming:hoe_wood", {
 | 
			
		||||
	description = "Wooden Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_woodhoe.png",
 | 
			
		||||
	max_uses = 30,
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"group:wood", "group:wood"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
farming.register_hoe(":farming:hoe_stone", {
 | 
			
		||||
	description = "Stone Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_stonehoe.png",
 | 
			
		||||
	max_uses = 90,
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"group:stone", "group:stone"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
farming.register_hoe(":farming:hoe_steel", {
 | 
			
		||||
	description = "Steel Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_steelhoe.png",
 | 
			
		||||
	max_uses = 200,
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:steel_ingot", "default:steel_ingot"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
farming.register_hoe(":farming:hoe_bronze", {
 | 
			
		||||
	description = "Bronze Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_bronzehoe.png",
 | 
			
		||||
	max_uses = 220,
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:bronze_ingot", "default:bronze_ingot"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
farming.register_hoe(":farming:hoe_mese", {
 | 
			
		||||
	description = "Mese Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_mesehoe.png",
 | 
			
		||||
	max_uses = 350,
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:mese_crystal", "default:mese_crystal"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
farming.register_hoe(":farming:hoe_diamond", {
 | 
			
		||||
	description = "Diamond Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_diamondhoe.png",
 | 
			
		||||
	max_uses = 500,
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:diamond", "default:diamond"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
@@ -1,304 +1,21 @@
 | 
			
		||||
-- Minetest 0.4 mod: farming
 | 
			
		||||
-- See README.txt for licensing and other information.
 | 
			
		||||
 | 
			
		||||
-- Global farming namespace
 | 
			
		||||
farming = {}
 | 
			
		||||
farming.path = minetest.get_modpath("farming")
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Soil
 | 
			
		||||
--
 | 
			
		||||
minetest.register_node("farming:soil", {
 | 
			
		||||
	description = "Soil",
 | 
			
		||||
	tiles = {"farming_soil.png", "default_dirt.png"},
 | 
			
		||||
	drop = "default:dirt",
 | 
			
		||||
	is_ground_content = true,
 | 
			
		||||
	groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
 | 
			
		||||
	sounds = default.node_sound_dirt_defaults(),
 | 
			
		||||
})
 | 
			
		||||
-- Load files
 | 
			
		||||
dofile(farming.path .. "/api.lua")
 | 
			
		||||
dofile(farming.path .. "/nodes.lua")
 | 
			
		||||
dofile(farming.path .. "/hoes.lua")
 | 
			
		||||
 | 
			
		||||
minetest.register_node("farming:soil_wet", {
 | 
			
		||||
	description = "Wet Soil",
 | 
			
		||||
	tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
 | 
			
		||||
	drop = "default:dirt",
 | 
			
		||||
	is_ground_content = true,
 | 
			
		||||
	groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
 | 
			
		||||
	sounds = default.node_sound_dirt_defaults(),
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_abm({
 | 
			
		||||
	nodenames = {"farming:soil", "farming:soil_wet"},
 | 
			
		||||
	interval = 15,
 | 
			
		||||
	chance = 4,
 | 
			
		||||
	action = function(pos, node)
 | 
			
		||||
		pos.y = pos.y+1
 | 
			
		||||
		local nn = minetest.get_node(pos).name
 | 
			
		||||
		pos.y = pos.y-1
 | 
			
		||||
		if minetest.registered_nodes[nn] and
 | 
			
		||||
				minetest.registered_nodes[nn].walkable and
 | 
			
		||||
				minetest.get_item_group(nn, "plant") == 0
 | 
			
		||||
		then
 | 
			
		||||
			minetest.set_node(pos, {name="default:dirt"})
 | 
			
		||||
		end
 | 
			
		||||
		-- check if there is water nearby
 | 
			
		||||
		if minetest.find_node_near(pos, 3, {"group:water"}) then
 | 
			
		||||
			-- if it is dry soil turn it into wet soil
 | 
			
		||||
			if node.name == "farming:soil" then
 | 
			
		||||
				minetest.set_node(pos, {name="farming:soil_wet"})
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			-- turn it back into dirt if it is already dry
 | 
			
		||||
			if node.name == "farming:soil" then
 | 
			
		||||
				-- only turn it back if there is no plant on top of it
 | 
			
		||||
				if minetest.get_item_group(nn, "plant") == 0 then
 | 
			
		||||
					minetest.set_node(pos, {name="default:dirt"})
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
			-- if its wet turn it back into dry soil
 | 
			
		||||
			elseif node.name == "farming:soil_wet" then
 | 
			
		||||
				minetest.set_node(pos, {name="farming:soil"})
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Hoes
 | 
			
		||||
--
 | 
			
		||||
-- turns nodes with group soil=1 into soil
 | 
			
		||||
function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
 | 
			
		||||
	local pt = pointed_thing
 | 
			
		||||
	-- check if pointing at a node
 | 
			
		||||
	if not pt then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	if pt.type ~= "node" then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	local under = minetest.get_node(pt.under)
 | 
			
		||||
	local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
 | 
			
		||||
	local above = minetest.get_node(p)
 | 
			
		||||
	
 | 
			
		||||
	-- return if any of the nodes is not registered
 | 
			
		||||
	if not minetest.registered_nodes[under.name] then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	if not minetest.registered_nodes[above.name] then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	-- check if the node above the pointed thing is air
 | 
			
		||||
	if above.name ~= "air" then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	-- check if pointing at dirt
 | 
			
		||||
	if minetest.get_item_group(under.name, "soil") ~= 1 then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	-- turn the node into soil, wear out item and play sound
 | 
			
		||||
	minetest.set_node(pt.under, {name="farming:soil"})
 | 
			
		||||
	minetest.sound_play("default_dig_crumbly", {
 | 
			
		||||
		pos = pt.under,
 | 
			
		||||
		gain = 0.5,
 | 
			
		||||
	})
 | 
			
		||||
	itemstack:add_wear(65535/(uses-1))
 | 
			
		||||
	return itemstack
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_tool("farming:hoe_wood", {
 | 
			
		||||
	description = "Wooden Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_woodhoe.png",
 | 
			
		||||
	
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		return farming.hoe_on_use(itemstack, user, pointed_thing, 30)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_tool("farming:hoe_stone", {
 | 
			
		||||
	description = "Stone Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_stonehoe.png",
 | 
			
		||||
	
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		return farming.hoe_on_use(itemstack, user, pointed_thing, 90)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_tool("farming:hoe_steel", {
 | 
			
		||||
	description = "Steel Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_steelhoe.png",
 | 
			
		||||
	
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		return farming.hoe_on_use(itemstack, user, pointed_thing, 200)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_tool("farming:hoe_bronze", {
 | 
			
		||||
	description = "Bronze Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_bronzehoe.png",
 | 
			
		||||
	
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		return farming.hoe_on_use(itemstack, user, pointed_thing, 220)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_tool("farming:hoe_mese", {
 | 
			
		||||
	description = "Mese Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_mesehoe.png",
 | 
			
		||||
	
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		return farming.hoe_on_use(itemstack, user, pointed_thing, 350)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_tool("farming:hoe_diamond", {
 | 
			
		||||
	description = "Diamond Hoe",
 | 
			
		||||
	inventory_image = "farming_tool_diamondhoe.png",
 | 
			
		||||
	
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		return farming.hoe_on_use(itemstack, user, pointed_thing, 500)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "farming:hoe_wood",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"group:wood", "group:wood"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "farming:hoe_stone",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"group:stone", "group:stone"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "farming:hoe_steel",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:steel_ingot", "default:steel_ingot"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "farming:hoe_bronze",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:bronze_ingot", "default:bronze_ingot"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "farming:hoe_mese",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:mese_crystal", "default:mese_crystal"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "farming:hoe_diamond",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:diamond", "default:diamond"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
		{"", "group:stick"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Override grass for drops
 | 
			
		||||
--
 | 
			
		||||
for i = 1, 5 do
 | 
			
		||||
		
 | 
			
		||||
	minetest.override_item("default:grass_"..i, {drop = {
 | 
			
		||||
			max_items = 1,
 | 
			
		||||
			items = {
 | 
			
		||||
				{items = {'farming:seed_wheat'},rarity = 5},
 | 
			
		||||
				{items = {'default:grass_1'}},
 | 
			
		||||
			}
 | 
			
		||||
		}})
 | 
			
		||||
end
 | 
			
		||||
	
 | 
			
		||||
minetest.override_item("default:junglegrass", {drop = {
 | 
			
		||||
		max_items = 1,
 | 
			
		||||
		items = {
 | 
			
		||||
			{items = {'farming:seed_cotton'},rarity = 8},
 | 
			
		||||
			{items = {'default:junglegrass'}},
 | 
			
		||||
		}
 | 
			
		||||
	}})
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Place seeds
 | 
			
		||||
--
 | 
			
		||||
local function place_seed(itemstack, placer, pointed_thing, plantname)
 | 
			
		||||
	local pt = pointed_thing
 | 
			
		||||
	-- check if pointing at a node
 | 
			
		||||
	if not pt then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	if pt.type ~= "node" then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	local under = minetest.get_node(pt.under)
 | 
			
		||||
	local above = minetest.get_node(pt.above)
 | 
			
		||||
	
 | 
			
		||||
	-- return if any of the nodes is not registered
 | 
			
		||||
	if not minetest.registered_nodes[under.name] then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	if not minetest.registered_nodes[above.name] then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	-- check if pointing at the top of the node
 | 
			
		||||
	if pt.above.y ~= pt.under.y+1 then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	-- check if you can replace the node above the pointed node
 | 
			
		||||
	if not minetest.registered_nodes[above.name].buildable_to then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	-- check if pointing at soil
 | 
			
		||||
	if minetest.get_item_group(under.name, "soil") <= 1 then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	-- add the node and remove 1 item from the itemstack
 | 
			
		||||
	minetest.add_node(pt.above, {name=plantname})
 | 
			
		||||
	if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
		itemstack:take_item()
 | 
			
		||||
	end
 | 
			
		||||
	return itemstack
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Wheat
 | 
			
		||||
--
 | 
			
		||||
minetest.register_craftitem("farming:seed_wheat", {
 | 
			
		||||
	description = "Wheat Seed",
 | 
			
		||||
-- WHEAT
 | 
			
		||||
farming.register_plant("farming:wheat", {
 | 
			
		||||
	description = "Wheat seed",
 | 
			
		||||
	inventory_image = "farming_wheat_seed.png",
 | 
			
		||||
	on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
		return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
 | 
			
		||||
	end,
 | 
			
		||||
	steps = 8,
 | 
			
		||||
	minlight = 13,
 | 
			
		||||
	maxlight = LIGHT_MAX,
 | 
			
		||||
	fertility = {"grassland"}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craftitem("farming:wheat", {
 | 
			
		||||
	description = "Wheat",
 | 
			
		||||
	inventory_image = "farming_wheat.png",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craftitem("farming:flour", {
 | 
			
		||||
	description = "Flour",
 | 
			
		||||
	inventory_image = "farming_flour.png",
 | 
			
		||||
@@ -323,148 +40,25 @@ minetest.register_craft({
 | 
			
		||||
	recipe = "farming:flour"
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
for i=1,8 do
 | 
			
		||||
	local drop = {
 | 
			
		||||
		items = {
 | 
			
		||||
			{items = {'farming:wheat'},rarity=9-i},
 | 
			
		||||
			{items = {'farming:wheat'},rarity=18-i*2},
 | 
			
		||||
			{items = {'farming:seed_wheat'},rarity=9-i},
 | 
			
		||||
			{items = {'farming:seed_wheat'},rarity=18-i*2},
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	minetest.register_node("farming:wheat_"..i, {
 | 
			
		||||
		drawtype = "plantlike",
 | 
			
		||||
		waving = 1,
 | 
			
		||||
		tiles = {"farming_wheat_"..i..".png"},
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		buildable_to = true,
 | 
			
		||||
		is_ground_content = true,
 | 
			
		||||
		drop = drop,
 | 
			
		||||
		selection_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
 | 
			
		||||
		},
 | 
			
		||||
		groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1},
 | 
			
		||||
		sounds = default.node_sound_leaves_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_abm({
 | 
			
		||||
	nodenames = {"group:wheat"},
 | 
			
		||||
	neighbors = {"group:soil"},
 | 
			
		||||
	interval = 90,
 | 
			
		||||
	chance = 2,
 | 
			
		||||
	action = function(pos, node)
 | 
			
		||||
		-- return if already full grown
 | 
			
		||||
		if minetest.get_item_group(node.name, "wheat") == 8 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		-- check if on wet soil
 | 
			
		||||
		pos.y = pos.y-1
 | 
			
		||||
		local n = minetest.get_node(pos)
 | 
			
		||||
		if minetest.get_item_group(n.name, "soil") < 3 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		pos.y = pos.y+1
 | 
			
		||||
		
 | 
			
		||||
		-- check light
 | 
			
		||||
		if not minetest.get_node_light(pos) then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if minetest.get_node_light(pos) < 13 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		-- grow
 | 
			
		||||
		local height = minetest.get_item_group(node.name, "wheat") + 1
 | 
			
		||||
		minetest.set_node(pos, {name="farming:wheat_"..height})
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Cotton
 | 
			
		||||
--
 | 
			
		||||
minetest.register_craftitem("farming:seed_cotton", {
 | 
			
		||||
	description = "Cotton Seed",
 | 
			
		||||
farming.register_plant("farming:cotton", {
 | 
			
		||||
	description = "Cotton seed",
 | 
			
		||||
	inventory_image = "farming_cotton_seed.png",
 | 
			
		||||
	on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
		return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
 | 
			
		||||
	end,
 | 
			
		||||
	steps = 8,
 | 
			
		||||
	minlight = 13,
 | 
			
		||||
	maxlight = LIGHT_MAX,
 | 
			
		||||
	fertility = {"grassland", "desert"}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craftitem("farming:string", {
 | 
			
		||||
	description = "String",
 | 
			
		||||
	inventory_image = "farming_string.png",
 | 
			
		||||
	inventory_image = "farming_cotton.png",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "wool:white",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"farming:string", "farming:string"},
 | 
			
		||||
		{"farming:string", "farming:string"},
 | 
			
		||||
		{"farming:cotton", "farming:cotton"},
 | 
			
		||||
		{"farming:cotton", "farming:cotton"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
for i=1,8 do
 | 
			
		||||
	local drop = {
 | 
			
		||||
		items = {
 | 
			
		||||
			{items = {'farming:string'},rarity=9-i},
 | 
			
		||||
			{items = {'farming:string'},rarity=18-i*2},
 | 
			
		||||
			{items = {'farming:string'},rarity=27-i*3},
 | 
			
		||||
			{items = {'farming:seed_cotton'},rarity=9-i},
 | 
			
		||||
			{items = {'farming:seed_cotton'},rarity=18-i*2},
 | 
			
		||||
			{items = {'farming:seed_cotton'},rarity=27-i*3},
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	minetest.register_node("farming:cotton_"..i, {
 | 
			
		||||
		drawtype = "plantlike",
 | 
			
		||||
		waving = 1,
 | 
			
		||||
		tiles = {"farming_cotton_"..i..".png"},
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		buildable_to = true,
 | 
			
		||||
		is_ground_content = true,
 | 
			
		||||
		drop = drop,
 | 
			
		||||
		selection_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
 | 
			
		||||
		},
 | 
			
		||||
		groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
 | 
			
		||||
		sounds = default.node_sound_leaves_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_abm({
 | 
			
		||||
	nodenames = {"group:cotton"},
 | 
			
		||||
	neighbors = {"group:soil"},
 | 
			
		||||
	interval = 80,
 | 
			
		||||
	chance = 2,
 | 
			
		||||
	action = function(pos, node)
 | 
			
		||||
		-- return if already full grown
 | 
			
		||||
		if minetest.get_item_group(node.name, "cotton") == 8 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		-- check if on wet soil
 | 
			
		||||
		pos.y = pos.y-1
 | 
			
		||||
		local n = minetest.get_node(pos)
 | 
			
		||||
		if minetest.get_item_group(n.name, "soil") < 3 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		pos.y = pos.y+1
 | 
			
		||||
		
 | 
			
		||||
		-- check light
 | 
			
		||||
		if not minetest.get_node_light(pos) then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if minetest.get_node_light(pos) < 13 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		-- grow
 | 
			
		||||
		local height = minetest.get_item_group(node.name, "cotton") + 1
 | 
			
		||||
		minetest.set_node(pos, {name="farming:cotton_"..height})
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										139
									
								
								mods/farming/nodes.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										139
									
								
								mods/farming/nodes.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,139 @@
 | 
			
		||||
minetest.override_item("default:dirt", {
 | 
			
		||||
	groups = {crumbly=3,soil=1},
 | 
			
		||||
	soil = {
 | 
			
		||||
		base = "default:dirt",
 | 
			
		||||
		dry = "farming:soil",
 | 
			
		||||
		wet = "farming:soil_wet"
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.override_item("default:dirt_with_grass", {
 | 
			
		||||
	groups = {crumbly=3,soil=1},
 | 
			
		||||
	soil = {
 | 
			
		||||
		base = "default:dirt_with_grass",
 | 
			
		||||
		dry = "farming:soil",
 | 
			
		||||
		wet = "farming:soil_wet"
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("farming:soil", {
 | 
			
		||||
	description = "Soil",
 | 
			
		||||
	tiles = {"farming_soil.png", "default_dirt.png"},
 | 
			
		||||
	drop = "default:dirt",
 | 
			
		||||
	is_ground_content = true,
 | 
			
		||||
	groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1},
 | 
			
		||||
	sounds = default.node_sound_dirt_defaults(),
 | 
			
		||||
	soil = {
 | 
			
		||||
		base = "default:dirt",
 | 
			
		||||
		dry = "farming:soil",
 | 
			
		||||
		wet = "farming:soil_wet"
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("farming:soil_wet", {
 | 
			
		||||
	description = "Wet Soil",
 | 
			
		||||
	tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
 | 
			
		||||
	drop = "default:dirt",
 | 
			
		||||
	is_ground_content = true,
 | 
			
		||||
	groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1},
 | 
			
		||||
	sounds = default.node_sound_dirt_defaults(),
 | 
			
		||||
	soil = {
 | 
			
		||||
		base = "default:dirt",
 | 
			
		||||
		dry = "farming:soil",
 | 
			
		||||
		wet = "farming:soil_wet"
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.override_item("default:desert_sand", {
 | 
			
		||||
	groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
 | 
			
		||||
	soil = {
 | 
			
		||||
		base = "default:desert_sand",
 | 
			
		||||
		dry = "farming:desert_sand_soil",
 | 
			
		||||
		wet = "farming:desert_sand_soil_wet"
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
minetest.register_node("farming:desert_sand_soil", {
 | 
			
		||||
	description = "Desert Sand",
 | 
			
		||||
	tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
 | 
			
		||||
	is_ground_content = true,
 | 
			
		||||
	groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1},
 | 
			
		||||
	sounds = default.node_sound_sand_defaults(),
 | 
			
		||||
	soil = {
 | 
			
		||||
		base = "default:desert_sand",
 | 
			
		||||
		dry = "farming:desert_sand_soil",
 | 
			
		||||
		wet = "farming:desert_sand_soil_wet"
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("farming:desert_sand_soil_wet", {
 | 
			
		||||
	description = "Desert Sand",
 | 
			
		||||
	drop = "default:desert_sand",
 | 
			
		||||
	tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
 | 
			
		||||
	is_ground_content = true,
 | 
			
		||||
	groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1},
 | 
			
		||||
	sounds = default.node_sound_sand_defaults(),
 | 
			
		||||
	soil = {
 | 
			
		||||
		base = "default:desert_sand",
 | 
			
		||||
		dry = "farming:desert_sand_soil",
 | 
			
		||||
		wet = "farming:desert_sand_soil_wet"
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_abm({
 | 
			
		||||
	nodenames = {"group:soil", "group:wet"},
 | 
			
		||||
	interval = 5,
 | 
			
		||||
	chance = 10,
 | 
			
		||||
	action = function(pos, node)
 | 
			
		||||
		pos.y = pos.y+1
 | 
			
		||||
		local nn = minetest.get_node(pos).name
 | 
			
		||||
		node = minetest.registered_nodes[node.name]
 | 
			
		||||
		pos.y = pos.y-1
 | 
			
		||||
		
 | 
			
		||||
		if node.soil == nil or node.soil.wet == nil or node.soil.base == nil or node.soil.dry == nil then
 | 
			
		||||
			minetest.log("error", "Could not process soil information of node " .. nn)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 and node.name ~= node.soil.base then
 | 
			
		||||
			minetest.set_node(pos, {name = node.soil.base})
 | 
			
		||||
		end
 | 
			
		||||
		-- check if there is water nearby
 | 
			
		||||
		if minetest.find_node_near(pos, 3, {"group:water"}) then
 | 
			
		||||
			-- if it is dry soil and not base node, turn it into wet soil
 | 
			
		||||
			if node.name ~= node.soil.base and minetest.get_item_group(node.name, "wet") == 0 then
 | 
			
		||||
				minetest.set_node(pos, {name = node.soil.wet})
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			-- turn it back into base if it is already dry
 | 
			
		||||
			if minetest.get_item_group(node.name, "wet") == 0 then
 | 
			
		||||
				-- only turn it back if there is no plant/seed on top of it
 | 
			
		||||
				if minetest.get_item_group(nn, "plant") == 0 and minetest.get_item_group(nn, "seed") == 0 then
 | 
			
		||||
					minetest.set_node(pos, {name = node.soil.base})
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
			-- if its wet turn it back into dry soil
 | 
			
		||||
			elseif minetest.get_item_group(node.name, "wet") == 1 then
 | 
			
		||||
				minetest.set_node(pos, {name = node.soil.dry})
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
for i = 1, 5 do		
 | 
			
		||||
	minetest.override_item("default:grass_"..i, {drop = {
 | 
			
		||||
		max_items = 1,
 | 
			
		||||
		items = {
 | 
			
		||||
			{items = {'farming:seed_wheat'},rarity = 5},
 | 
			
		||||
			{items = {'default:grass_1'}},
 | 
			
		||||
		}
 | 
			
		||||
	}})
 | 
			
		||||
end
 | 
			
		||||
	
 | 
			
		||||
minetest.override_item("default:junglegrass", {drop = {
 | 
			
		||||
	max_items = 1,
 | 
			
		||||
	items = {
 | 
			
		||||
		{items = {'farming:seed_cotton'},rarity = 8},
 | 
			
		||||
		{items = {'default:junglegrass'}},
 | 
			
		||||
	}
 | 
			
		||||
}})
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 341 B After Width: | Height: | Size: 341 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/farming/textures/farming_desert_sand_soil.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								mods/farming/textures/farming_desert_sand_soil.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 716 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/farming/textures/farming_desert_sand_soil_wet.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								mods/farming/textures/farming_desert_sand_soil_wet.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 656 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/farming/textures/farming_desert_sand_soil_wet_side.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								mods/farming/textures/farming_desert_sand_soil_wet_side.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 671 B  | 
		Reference in New Issue
	
	Block a user