Default: Add savanna nodes, textures, crafting and fuels
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@ -57,7 +57,6 @@ VanessaE (WTFPL):
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default_nc_front.png
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default_nc_rb.png
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default_nc_side.png
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default_grass_*.png
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default_desert_sand.png
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default_desert_stone.png
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default_desert_stone_brick.png
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@ -104,7 +103,7 @@ Zeg9 (CC BY-SA 3.0):
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default_gold_block.png
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paramat (CC BY-SA 3.0):
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wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
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wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0)
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default_pinetree.png
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default_pinetree_top.png
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default_pinewood.png
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@ -113,6 +112,14 @@ paramat (CC BY-SA 3.0):
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default_river_water.png
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default_river_water_source_animated.png
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default_river_water_flowing_animated.png
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default_acacia_leaves.png
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default_acacia_sapling.png
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default_acacia_tree.png
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default_acacia_tree_top.png
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default_acacia_wood.png
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default_dry_grass.png
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default_dry_grass_side.png
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default_dry_grass_*.png
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brunob.santos (CC BY-SA 4.0):
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default_desert_cobble.png
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@ -151,6 +158,18 @@ Philipbenr (CC BY-SA 3.0):
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default_grass.png
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default_grass_side.png
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Gambit (WTFPL):
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default_bronze_ingot.png
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default_copper_ingot.png
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default_copper_lump.png
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default_iron_lump.png
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default_gold_lump.png
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default_clay_lump.png
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default_coal.png
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default_grass_*.png
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default_paper.png
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default_diamond_block.png
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Glass breaking sounds (CC BY 3.0):
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1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
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2: http://www.freesound.org/people/Tomlija/sounds/97669/
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@ -190,15 +209,3 @@ Mito551 (sounds) (CC BY-SA):
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default_dirt_footstep.1.ogg
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default_dirt_footstep.2.ogg
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default_glass_footstep.ogg
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Gambit (WTFPL):
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default_bronze_ingot.png
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default_copper_ingot.png
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default_copper_lump.png
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default_iron_lump.png
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default_gold_lump.png
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default_clay_lump.png
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default_coal.png
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default_grass_*.png
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default_paper.png
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default_diamond_block.png
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@ -21,6 +21,13 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = 'default:acacia_wood 4',
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recipe = {
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{'default:acacia_tree'},
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}
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})
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minetest.register_craft({
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output = 'default:stick 4',
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recipe = {
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@ -796,7 +803,7 @@ minetest.register_craft({
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minetest.register_craft({
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type = "fuel",
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recipe = "default:sapling",
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recipe = "group:sapling",
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burntime = 10,
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})
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@ -818,12 +825,6 @@ minetest.register_craft({
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burntime = 370,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:junglesapling",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:grass_1",
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@ -832,7 +833,7 @@ minetest.register_craft({
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minetest.register_craft({
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type = "fuel",
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recipe = "default:pine_sapling",
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burntime = 10,
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recipe = "default:dry_grass_1",
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burntime = 2,
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})
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@ -328,7 +328,7 @@ minetest.register_abm({
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})
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass"},
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nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
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interval = 2,
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chance = 20,
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action = function(pos, node)
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@ -27,6 +27,7 @@ Soft / Non-Stone
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default:dirt
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default:dirt_with_grass
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default:dirt_with_dry_grass
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default:dirt_with_grass_footsteps
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default:dirt_with_snow
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@ -62,6 +63,11 @@ default:pinewood
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default:pine_needles
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default:pine_sapling
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default:acacia_tree
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default:acacia_wood
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default:acacia_leaves
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default:acacia_sapling
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Ores
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----
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(1. In stone 2. Block)
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@ -91,12 +97,19 @@ default:cactus
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default:papyrus
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default:dry_shrub
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default:junglegrass
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default:grass_1
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default:grass_2
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default:grass_3
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default:grass_4
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default:grass_5
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default:dry_grass_1
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default:dry_grass_2
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default:dry_grass_3
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default:dry_grass_4
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default:dry_grass_5
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Liquids
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-------
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(1. Source 2. Flowing)
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@ -259,6 +272,19 @@ minetest.register_node("default:dirt_with_grass", {
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}),
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})
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minetest.register_node("default:dirt_with_dry_grass", {
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description = "Dirt with Dry Grass",
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tiles = {"default_dry_grass.png",
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"default_dirt.png",
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"default_dirt.png^default_dry_grass_side.png"
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},
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groups = {crumbly = 3, soil = 1},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.4},
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}),
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})
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minetest.register_node("default:dirt_with_grass_footsteps", {
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description = "Dirt with Grass and Footsteps",
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tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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@ -536,10 +562,14 @@ minetest.register_node("default:junglesapling", {
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minetest.register_node("default:pinetree", {
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description = "Pine Tree",
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tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
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tiles = {
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"default_pinetree_top.png",
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"default_pinetree_top.png",
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"default_pinetree.png"
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},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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@ -549,7 +579,7 @@ minetest.register_node("default:pinewood", {
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description = "Pinewood Planks",
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tiles = {"default_pinewood.png"},
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -561,20 +591,12 @@ minetest.register_node("default:pine_needles",{
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waving = 1,
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {"default:pine_sapling"},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {"default:pine_needles"},
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}
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{items = {"default:pine_sapling"}, rarity = 20},
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{items = {"default:pine_needles"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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@ -590,12 +612,86 @@ minetest.register_node("default:pine_sapling", {
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inventory_image = "default_pine_sapling.png",
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wield_image = "default_pine_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
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groups = {
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snappy = 2,
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dig_immediate = 3,
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flammable = 2,
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attached_node = 1,
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sapling = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("default:acacia_tree", {
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description = "Acacia Tree",
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tiles = {
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"default_acacia_tree_top.png",
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"default_acacia_tree_top.png",
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"default_acacia_tree.png"
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},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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minetest.register_node("default:acacia_wood", {
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description = "Acacia Wood Planks",
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tiles = {"default_acacia_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:acacia_leaves", {
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description = "Acacia Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"default_acacia_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"default:acacia_sapling"}, rarity = 20},
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{items = {"default:acacia_leaves"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:acacia_sapling", {
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description = "Acacia Tree Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_acacia_sapling.png"},
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inventory_image = "default_acacia_sapling.png",
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wield_image = "default_acacia_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {
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snappy = 2,
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dig_immediate = 3,
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flammable = 2,
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attached_node = 1,
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sapling = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -848,6 +944,34 @@ for i=2,5 do
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})
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end
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for i = 1, 5 do
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minetest.register_node("default:dry_grass_"..i, {
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description = "Dry Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_dry_grass_"..i..".png"},
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inventory_image = "default_dry_grass_"..i..".png",
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wield_image = "default_dry_grass_"..i..".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {
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snappy = 3,
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flammable = 3,
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flora = 1,
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attached_node = 1,
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not_in_creative_inventory = 1
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},
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drop = "default:dry_grass_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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end
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--
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-- Liquids
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--
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BIN
mods/default/textures/default_acacia_leaves.png
Normal file
After Width: | Height: | Size: 444 B |
BIN
mods/default/textures/default_acacia_sapling.png
Normal file
After Width: | Height: | Size: 359 B |
BIN
mods/default/textures/default_acacia_tree.png
Normal file
After Width: | Height: | Size: 682 B |
BIN
mods/default/textures/default_acacia_tree_top.png
Normal file
After Width: | Height: | Size: 731 B |
BIN
mods/default/textures/default_acacia_wood.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
mods/default/textures/default_dry_grass.png
Normal file
After Width: | Height: | Size: 303 B |
BIN
mods/default/textures/default_dry_grass_1.png
Normal file
After Width: | Height: | Size: 219 B |
BIN
mods/default/textures/default_dry_grass_2.png
Normal file
After Width: | Height: | Size: 265 B |
BIN
mods/default/textures/default_dry_grass_3.png
Normal file
After Width: | Height: | Size: 295 B |
BIN
mods/default/textures/default_dry_grass_4.png
Normal file
After Width: | Height: | Size: 316 B |
BIN
mods/default/textures/default_dry_grass_5.png
Normal file
After Width: | Height: | Size: 339 B |
BIN
mods/default/textures/default_dry_grass_side.png
Normal file
After Width: | Height: | Size: 285 B |