forked from nalc/nalc_game
		
	player_api: Remove local variable (#2640)
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		| @@ -113,14 +113,8 @@ minetest.register_globalstep(function() | ||||
| 		local model = model_name and models[model_name] | ||||
| 		if model and not player_attached[name] then | ||||
| 			local controls = player:get_player_control() | ||||
| 			local walking = false | ||||
| 			local animation_speed_mod = model.animation_speed or 30 | ||||
|  | ||||
| 			-- Determine if the player is walking | ||||
| 			if controls.up or controls.down or controls.left or controls.right then | ||||
| 				walking = true | ||||
| 			end | ||||
|  | ||||
| 			-- Determine if the player is sneaking, and reduce animation speed if so | ||||
| 			if controls.sneak then | ||||
| 				animation_speed_mod = animation_speed_mod / 2 | ||||
| @@ -129,7 +123,8 @@ minetest.register_globalstep(function() | ||||
| 			-- Apply animations based on what the player is doing | ||||
| 			if player:get_hp() == 0 then | ||||
| 				player_set_animation(player, "lay") | ||||
| 			elseif walking then | ||||
| 			-- Determine if the player is walking | ||||
| 			elseif controls.up or controls.down or controls.left or controls.right then | ||||
| 				if player_sneak[name] ~= controls.sneak then | ||||
| 					player_anim[name] = nil | ||||
| 					player_sneak[name] = controls.sneak | ||||
|   | ||||
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