forked from nalc/nalc_game
		
	Tweak mushroom drops
-> Don't always drop the main mushroom (allowed endless spore generation loop before) -> Drop less spores, before you got lots of spores
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		@@ -145,11 +145,12 @@ for _, m in pairs(mushrooms_datas) do
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		buildable_to = true,
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		groups = {snappy = 3, flammable = 3, attached_node = 1},
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		drop = {
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			max_items = 1,
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			items = {
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				{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
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				{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
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				{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
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				{items = {"flowers:mushroom_" .. name},},
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				{items = {"flowers:mushroom_" .. name}, rarity = 2,},
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				{items = {"flowers:mushroom_spores_" .. name}, rarity = 3,},
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				{items = {"flowers:mushroom_spores_" .. name .. " 2"}, rarity = 2,},
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				{items = {"flowers:mushroom_spores_" .. name .. " 3"}, rarity = 2,},
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			},
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		},
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		sounds = default.node_sound_leaves_defaults(),
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