Fix some placer nil checks

这个提交包含在:
sfan5
2024-01-11 15:50:36 +01:00
提交者 GitHub
父节点 a3b171e317
当前提交 70cf7a26fd
共有 6 个文件被更改,包括 18 次插入18 次删除

查看文件

@ -178,7 +178,9 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
end
-- add the node and remove 1 item from the itemstack
default.log_player_action(placer, "places node", plantname, "at", pt.above)
if placer then
default.log_player_action(placer, "places node", plantname, "at", pt.above)
end
minetest.add_node(pt.above, {name = plantname, param2 = 1})
tick(pt.above)
if not minetest.is_creative_enabled(player_name) then