forked from nalc/nalc_game
Doors: Fix orientations of trapdoor textures
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@ -603,8 +603,10 @@ function doors.register_trapdoor(name, def)
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
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def.tile_side, def.tile_side}
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def_closed.tiles = {def.tile_front,
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def.tile_front .. '^[transformFY',
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def.tile_side, def.tile_side,
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def.tile_side, def.tile_side}
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def_opened.node_box = {
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type = "fixed",
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@ -617,7 +619,8 @@ function doors.register_trapdoor(name, def)
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def_opened.tiles = {def.tile_side, def.tile_side,
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def.tile_side .. '^[transform3',
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def.tile_side .. '^[transform1',
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def.tile_front, def.tile_front}
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def.tile_front .. '^[transform46',
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def.tile_front .. '^[transform6'}
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def_opened.drop = name_closed
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def_opened.groups.not_in_creative_inventory = 1
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