forked from nalc/nalc_game
Use minetest instead of core namespace, discourage via luacheck
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b408e9cce6
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@ -149,7 +149,7 @@ local function may_replace(pos, player)
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end
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end
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local drop = function(pos, itemstack)
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local drop = function(pos, itemstack)
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local obj = core.add_item(pos, itemstack:take_item(itemstack:get_count()))
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local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
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if obj then
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if obj then
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obj:setvelocity({
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obj:setvelocity({
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x = math.random(-10, 10) / 9,
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x = math.random(-10, 10) / 9,
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@ -141,7 +141,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
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else
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else
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local pos = user:getpos()
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, liquiddef.itemname)
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minetest.add_item(pos, liquiddef.itemname)
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end
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end
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-- set to return empty buckets minus 1
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-- set to return empty buckets minus 1
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@ -185,7 +185,7 @@ end
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local function on_place_node(place_to, newnode,
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local function on_place_node(place_to, newnode,
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placer, oldnode, itemstack, pointed_thing)
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placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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-- Run script hook
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for _, callback in ipairs(core.registered_on_placenodes) do
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for _, callback in ipairs(minetest.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local newnode_copy =
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local newnode_copy =
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