forked from nalc/nalc_game
Default/nodes: Match river_water post_effect_colour hue to that of new texture
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@ -1008,7 +1008,7 @@ minetest.register_node("default:river_water_source", {
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liquid_viscosity = 1,
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_renewable = false,
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liquid_range = 2,
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liquid_range = 2,
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post_effect_color = {a=120, r=30, g=60, b=90},
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post_effect_color = {a=120, r=30, g=76, b=90},
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groups = {water=3, liquid=3, puts_out_fire=1},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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})
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@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", {
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liquid_viscosity = 1,
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_renewable = false,
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liquid_range = 2,
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liquid_range = 2,
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post_effect_color = {a=120, r=30, g=60, b=90},
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post_effect_color = {a=120, r=30, g=76, b=90},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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})
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