forked from nalc/nalc_game
Default/nodes: Match river_water post_effect_colour hue to that of new texture
This commit is contained in:
parent
6919d43d02
commit
7786f7f8b1
|
@ -1008,7 +1008,7 @@ minetest.register_node("default:river_water_source", {
|
|||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a=120, r=30, g=60, b=90},
|
||||
post_effect_color = {a=120, r=30, g=76, b=90},
|
||||
groups = {water=3, liquid=3, puts_out_fire=1},
|
||||
})
|
||||
|
||||
|
@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", {
|
|||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a=120, r=30, g=60, b=90},
|
||||
post_effect_color = {a=120, r=30, g=76, b=90},
|
||||
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user