forked from nalc/nalc_game
		
	Add fence rails
Dedicated fence rail textures coming in a follow-up PR.
This commit is contained in:
		@@ -1015,6 +1015,37 @@ minetest.register_craft({
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})
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					})
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					minetest.register_craft({
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						type = "fuel",
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						recipe = "default:fence_rail_aspen_wood",
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						burntime = 3,
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					})
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					minetest.register_craft({
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						type = "fuel",
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						recipe = "default:fence_rail_pine_wood",
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						burntime = 4,
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					})
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					minetest.register_craft({
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						type = "fuel",
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						recipe = "default:fence_rail_wood",
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						burntime = 5,
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					})
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					minetest.register_craft({
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						type = "fuel",
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						recipe = "default:fence_rail_acacia_wood",
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						burntime = 6,
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					})
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					minetest.register_craft({
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						type = "fuel",
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						recipe = "default:fence_rail_junglewood",
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						burntime = 7,
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					})
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minetest.register_craft({
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					minetest.register_craft({
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	type = "fuel",
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						type = "fuel",
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	recipe = "default:bush_stem",
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						recipe = "default:bush_stem",
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@@ -303,7 +303,7 @@ function default.register_fence(name, def)
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			connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
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								connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
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				{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
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									{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
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		},
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							},
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		connects_to = {"group:fence", "group:wood", "group:tree"},
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							connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
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		inventory_image = fence_texture,
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							inventory_image = fence_texture,
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		wield_image = fence_texture,
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							wield_image = fence_texture,
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		tiles = {def.texture},
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							tiles = {def.texture},
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@@ -327,6 +327,71 @@ function default.register_fence(name, def)
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end
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					end
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					--
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					-- Fence rail registration helper
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					--
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					function default.register_fence_rail(name, def)
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						minetest.register_craft({
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							output = name .. " 16",
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							recipe = {
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								{ def.material, def.material },
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								{ "", ""},
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								{ def.material, def.material },
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							}
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						})
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						local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
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								"^default_fence_rail_overlay.png^[makealpha:255,126,126"
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						-- Allow almost everything to be overridden
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						local default_fields = {
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							paramtype = "light",
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							drawtype = "nodebox",
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							node_box = {
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								type = "connected",
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								fixed = {
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									{-1/16,  3/16, -1/16, 1/16,  5/16, 1/16},
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									{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}
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								},
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								-- connect_top =
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								-- connect_bottom =
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								connect_front = {
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									{-1/16,  3/16, -1/2, 1/16,  5/16, -1/16},
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									{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
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								connect_left = {
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									{-1/2,  3/16, -1/16, -1/16,  5/16, 1/16},
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									{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
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								connect_back = {
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									{-1/16,  3/16, 1/16, 1/16,  5/16, 1/2},
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									{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}},
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								connect_right = {
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									{1/16,  3/16, -1/16, 1/2,  5/16, 1/16},
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									{1/16, -5/16, -1/16, 1/2, -3/16, 1/16}},
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							},
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							connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
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							inventory_image = fence_rail_texture,
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							wield_image = fence_rail_texture,
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							tiles = {def.texture},
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							sunlight_propagates = true,
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							is_ground_content = false,
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							groups = {},
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						}
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						for k, v in pairs(default_fields) do
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							if def[k] == nil then
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								def[k] = v
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							end
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						end
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						-- Always add to the fence group, even if no group provided
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						def.groups.fence = 1
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						def.texture = nil
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						def.material = nil
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						minetest.register_node(name, def)
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					end
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--
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					--
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-- Leafdecay
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					-- Leafdecay
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--
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					--
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@@ -2590,8 +2590,10 @@ minetest.register_node("default:ladder_steel", {
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default.register_fence("default:fence_wood", {
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					default.register_fence("default:fence_wood", {
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	description = "Apple Wood Fence",
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						description = "Apple Wood Fence",
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	texture = "default_fence_wood.png",
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						texture = "default_fence_wood.png",
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	inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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						inventory_image = "default_fence_overlay.png^default_wood.png^" ..
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	wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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									"default_fence_overlay.png^[makealpha:255,126,126",
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						wield_image = "default_fence_overlay.png^default_wood.png^" ..
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									"default_fence_overlay.png^[makealpha:255,126,126",
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	material = "default:wood",
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						material = "default:wood",
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	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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						groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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	sounds = default.node_sound_wood_defaults()
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						sounds = default.node_sound_wood_defaults()
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@@ -2600,8 +2602,10 @@ default.register_fence("default:fence_wood", {
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default.register_fence("default:fence_acacia_wood", {
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					default.register_fence("default:fence_acacia_wood", {
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	description = "Acacia Wood Fence",
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						description = "Acacia Wood Fence",
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	texture = "default_fence_acacia_wood.png",
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						texture = "default_fence_acacia_wood.png",
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	inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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						inventory_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
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	wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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									"default_fence_overlay.png^[makealpha:255,126,126",
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						wield_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
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									"default_fence_overlay.png^[makealpha:255,126,126",
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	material = "default:acacia_wood",
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						material = "default:acacia_wood",
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	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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						groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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	sounds = default.node_sound_wood_defaults()
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						sounds = default.node_sound_wood_defaults()
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@@ -2610,8 +2614,10 @@ default.register_fence("default:fence_acacia_wood", {
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default.register_fence("default:fence_junglewood", {
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					default.register_fence("default:fence_junglewood", {
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	description = "Jungle Wood Fence",
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						description = "Jungle Wood Fence",
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	texture = "default_fence_junglewood.png",
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						texture = "default_fence_junglewood.png",
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	inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
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						inventory_image = "default_fence_overlay.png^default_junglewood.png^" ..
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	wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
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									"default_fence_overlay.png^[makealpha:255,126,126",
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						wield_image = "default_fence_overlay.png^default_junglewood.png^" ..
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									"default_fence_overlay.png^[makealpha:255,126,126",
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	material = "default:junglewood",
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						material = "default:junglewood",
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	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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						groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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	sounds = default.node_sound_wood_defaults()
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						sounds = default.node_sound_wood_defaults()
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@@ -2620,8 +2626,10 @@ default.register_fence("default:fence_junglewood", {
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default.register_fence("default:fence_pine_wood", {
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					default.register_fence("default:fence_pine_wood", {
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	description = "Pine Wood Fence",
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						description = "Pine Wood Fence",
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	texture = "default_fence_pine_wood.png",
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						texture = "default_fence_pine_wood.png",
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	inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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						inventory_image = "default_fence_overlay.png^default_pine_wood.png^" ..
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	wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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									"default_fence_overlay.png^[makealpha:255,126,126",
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						wield_image = "default_fence_overlay.png^default_pine_wood.png^" ..
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									"default_fence_overlay.png^[makealpha:255,126,126",
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	material = "default:pine_wood",
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						material = "default:pine_wood",
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	groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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						groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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	sounds = default.node_sound_wood_defaults()
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						sounds = default.node_sound_wood_defaults()
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@@ -2630,13 +2638,75 @@ default.register_fence("default:fence_pine_wood", {
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default.register_fence("default:fence_aspen_wood", {
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					default.register_fence("default:fence_aspen_wood", {
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	description = "Aspen Wood Fence",
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						description = "Aspen Wood Fence",
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	texture = "default_fence_aspen_wood.png",
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						texture = "default_fence_aspen_wood.png",
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	inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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						inventory_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
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	wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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									"default_fence_overlay.png^[makealpha:255,126,126",
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						wield_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
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									"default_fence_overlay.png^[makealpha:255,126,126",
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	material = "default:aspen_wood",
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						material = "default:aspen_wood",
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	groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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						groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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	sounds = default.node_sound_wood_defaults()
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						sounds = default.node_sound_wood_defaults()
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})
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					})
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					default.register_fence_rail("default:fence_rail_wood", {
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						description = "Apple Wood Fence Rail",
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						texture = "default_wood.png",
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						inventory_image = "default_fence_rail_overlay.png^default_wood.png^" ..
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									"default_fence_rail_overlay.png^[makealpha:255,126,126",
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						wield_image = "default_fence_rail_overlay.png^default_wood.png^" ..
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									"default_fence_rail_overlay.png^[makealpha:255,126,126",
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						material = "default:wood",
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						groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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						sounds = default.node_sound_wood_defaults()
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					})
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					default.register_fence_rail("default:fence_rail_acacia_wood", {
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						description = "Acacia Wood Fence Rail",
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						texture = "default_acacia_wood.png",
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						inventory_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
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									"default_fence_rail_overlay.png^[makealpha:255,126,126",
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						wield_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
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									"default_fence_rail_overlay.png^[makealpha:255,126,126",
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						material = "default:acacia_wood",
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						groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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						sounds = default.node_sound_wood_defaults()
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					})
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					default.register_fence_rail("default:fence_rail_junglewood", {
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						description = "Jungle Wood Fence Rail",
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						texture = "default_junglewood.png",
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						inventory_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
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									"default_fence_rail_overlay.png^[makealpha:255,126,126",
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						wield_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
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									"default_fence_rail_overlay.png^[makealpha:255,126,126",
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						material = "default:junglewood",
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						groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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						sounds = default.node_sound_wood_defaults()
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					})
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					default.register_fence_rail("default:fence_rail_pine_wood", {
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						description = "Pine Wood Fence Rail",
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						texture = "default_pine_wood.png",
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						inventory_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
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									"default_fence_rail_overlay.png^[makealpha:255,126,126",
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						wield_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
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									"default_fence_rail_overlay.png^[makealpha:255,126,126",
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						material = "default:pine_wood",
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						groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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						sounds = default.node_sound_wood_defaults()
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					})
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					default.register_fence_rail("default:fence_rail_aspen_wood", {
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						description = "Aspen Wood Fence Rail",
 | 
				
			||||||
 | 
						texture = "default_aspen_wood.png",
 | 
				
			||||||
 | 
						inventory_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
 | 
				
			||||||
 | 
									"default_fence_rail_overlay.png^[makealpha:255,126,126",
 | 
				
			||||||
 | 
						wield_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
 | 
				
			||||||
 | 
									"default_fence_rail_overlay.png^[makealpha:255,126,126",
 | 
				
			||||||
 | 
						material = "default:aspen_wood",
 | 
				
			||||||
 | 
						groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
 | 
				
			||||||
 | 
						sounds = default.node_sound_wood_defaults()
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
minetest.register_node("default:glass", {
 | 
					minetest.register_node("default:glass", {
 | 
				
			||||||
	description = "Glass",
 | 
						description = "Glass",
 | 
				
			||||||
	drawtype = "glasslike_framed_optional",
 | 
						drawtype = "glasslike_framed_optional",
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								mods/default/textures/default_fence_rail_overlay.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								mods/default/textures/default_fence_rail_overlay.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 141 B  | 
@@ -14,7 +14,7 @@ walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sou
 | 
				
			|||||||
			connect_back = {{-3/16, -1/2,  1/4,  3/16, 3/8,  1/2}},
 | 
								connect_back = {{-3/16, -1/2,  1/4,  3/16, 3/8,  1/2}},
 | 
				
			||||||
			connect_right = {{ 1/4, -1/2, -3/16,  1/2, 3/8,  3/16}},
 | 
								connect_right = {{ 1/4, -1/2, -3/16,  1/2, 3/8,  3/16}},
 | 
				
			||||||
		},
 | 
							},
 | 
				
			||||||
		connects_to = { "group:wall", "group:stone" },
 | 
							connects_to = { "group:wall", "group:stone", "group:fence" },
 | 
				
			||||||
		paramtype = "light",
 | 
							paramtype = "light",
 | 
				
			||||||
		is_ground_content = false,
 | 
							is_ground_content = false,
 | 
				
			||||||
		tiles = { wall_texture, },
 | 
							tiles = { wall_texture, },
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user