forked from nalc/nalc_game
		
	Tnt: Flammable TNT and gunpowder that activates when burnt
Some code simplifications.
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			| @@ -404,17 +404,21 @@ minetest.register_node("tnt:gunpowder", { | ||||
| 		type = "fixed", | ||||
| 		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, | ||||
| 	}, | ||||
| 	groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, | ||||
| 	groups = {dig_immediate = 2, attached_node = 1, flammable = 5, | ||||
| 		connect_to_raillike = minetest.raillike_group("gunpowder")}, | ||||
| 	sounds = default.node_sound_leaves_defaults(), | ||||
|  | ||||
| 	on_punch = function(pos, node, puncher) | ||||
| 		if puncher:get_wielded_item():get_name() == "default:torch" then | ||||
| 			tnt.burn(pos, node.name) | ||||
| 			minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) | ||||
| 		end | ||||
| 	end, | ||||
| 	on_blast = function(pos, intensity) | ||||
| 		tnt.burn(pos, "tnt:gunpowder") | ||||
| 		minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) | ||||
| 	end, | ||||
| 	on_burn = function(pos) | ||||
| 		minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| minetest.register_node("tnt:gunpowder_burning", { | ||||
| @@ -538,7 +542,7 @@ function tnt.register_tnt(def) | ||||
| 			description = def.description, | ||||
| 			tiles = {tnt_top, tnt_bottom, tnt_side}, | ||||
| 			is_ground_content = false, | ||||
| 			groups = {dig_immediate = 2, mesecon = 2, tnt = 1}, | ||||
| 			groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, | ||||
| 			sounds = default.node_sound_wood_defaults(), | ||||
| 			on_punch = function(pos, node, puncher) | ||||
| 				if puncher:get_wielded_item():get_name() == "default:torch" then | ||||
| @@ -557,6 +561,9 @@ function tnt.register_tnt(def) | ||||
| 					end | ||||
| 				} | ||||
| 			}, | ||||
| 			on_burn = function(pos) | ||||
| 				minetest.set_node(pos, {name = name .. "_burning"}) | ||||
| 			end | ||||
| 		}) | ||||
| 	end | ||||
|  | ||||
|   | ||||
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