forked from nalc/nalc_game
Tnt: Flammable TNT and gunpowder that activates when burnt
Some code simplifications.
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5b2a896180
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7fee589e03
@ -404,17 +404,21 @@ minetest.register_node("tnt:gunpowder", {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
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groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
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connect_to_raillike = minetest.raillike_group("gunpowder")},
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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tnt.burn(pos, node.name)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end
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end,
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on_blast = function(pos, intensity)
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tnt.burn(pos, "tnt:gunpowder")
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end,
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on_burn = function(pos)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end
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})
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minetest.register_node("tnt:gunpowder_burning", {
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@ -538,7 +542,7 @@ function tnt.register_tnt(def)
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description = def.description,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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is_ground_content = false,
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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@ -557,6 +561,9 @@ function tnt.register_tnt(def)
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end
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}
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},
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on_burn = function(pos)
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minetest.set_node(pos, {name = name .. "_burning"})
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end
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})
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end
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