forked from nalc/nalc_game
Add Meselamps
- Mese glows - Glass + Mese = Meselamp - New mese mineral texture
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@ -131,6 +131,8 @@ BlockMen (CC BY-SA 3.0):
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default_chest_lock.png
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default_chest_side.png
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default_chest_top.png
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default_mineral_mese.png
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default_meselamp.png
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bubble.png
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heart.png
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gui_*.png
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@ -564,6 +564,14 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = 'default:meselamp 1',
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recipe = {
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{'', 'default:mese_crystal',''},
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{'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
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}
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})
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minetest.register_craft({
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output = 'default:obsidian_shard 9',
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recipe = {
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@ -127,6 +127,8 @@ default:rail
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default:brick
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default:meselamp
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Misc
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----
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default:cloud
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@ -674,18 +676,22 @@ minetest.register_node("default:bronzeblock", {
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minetest.register_node("default:stone_with_mese", {
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description = "Mese Ore",
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tiles = {"default_stone.png^default_mineral_mese.png"},
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paramtype = "light",
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is_ground_content = true,
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groups = {cracky=1},
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groups = {cracky = 1},
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drop = "default:mese_crystal",
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sounds = default.node_sound_stone_defaults(),
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light_source = 1,
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})
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minetest.register_node("default:mese", {
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description = "Mese Block",
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tiles = {"default_mese_block.png"},
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paramtype = "light",
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is_ground_content = true,
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groups = {cracky=1,level=2},
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
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light_source = 3,
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})
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@ -1446,6 +1452,19 @@ minetest.register_node("default:brick", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:meselamp", {
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description = "Mese Lamp",
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drawtype = "glasslike",
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tiles = {"default_meselamp.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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light_source = 12,
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})
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--
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-- Misc
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--
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BIN
mods/default/textures/default_meselamp.png
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mods/default/textures/default_meselamp.png
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After Width: | Height: | Size: 3.3 KiB |
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