forked from nalc/nalc_game
		
	Make TNT respect on_blast, implement on_blast for some nodes
Implemented nodes: - Steel Door: Ignores explosion - Locked Chest: Ignores explosion - Fire: Ignores explosion - TNT: Starts burning - Burning TNT: Explodes immediately - Gunpowder: Starts burning - Burning Gunpowder: Ignores explosion
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		@@ -24,6 +24,9 @@ minetest.register_node("fire:basic_flame", {
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	on_destruct = function(pos)
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		minetest.after(0, fire.on_flame_remove_at, pos)
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	end,
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	-- unaffected by explosions
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	on_blast = function() end,
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})
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fire.D = 6
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